Originally Posted by
Frogacuda
Watch Dogs 1 was a critical failure with a good amount of backlash. Titanfall also experienced some of that. I think in those cases, even though the sequels were generally liked, the first games had burned their audience. Mirror's Edge was kind of the opposite, a well-loved game, but a sequel that strayed too far, and maybe came too late.
Stuff like Dishonored and DX are different though. Those were critical darlings, and their sequels were too. But they just failed to build momentum the right way. Botched PC launches didn't help, I guess. But I feel like those games got announced too early and hyped too long, and then put up against a lot of other big releases that they didn't have the juice to compete with.
Deus Ex should not have a sprawling city. It's always been about having a densely packed environment with a million paths to explore and small things to find. Diluting that for the sake of a bigger map would be a dire mistake for that series. Leaving it on a cliffhanger was dopey though.
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