Planescape: Torment Pretty great stuff. I've picked it up several times over the years, but this the first time I've finished it. Pretty great story to explore, and really great characters. Amazing audio design, too, where you hear the inside of a bar the closer you stand outside, and the score is great. Fantastic voice acting, too (and Sheena Easton?).
Everything about it screams 90's, and 90's angst, though. Which, I suppose, so did PnP Planescape. This is brought out even more by the super 90's renders, which to be fair again, are consistent with the covers of the PnP stuff. I wish there were less dreadlocks and teeth and more of the awesome Diterlizzi art that made those books cool.
My only real complaint, though, is that the AD&D aspects feel dumbed down. Granted, the game is less combat oriented, but there are far less weapons, items (with most being McGuffins) and classes to choose from, and fights are less tactical even than Baldur's Gate and its endless kiting. I feel like this is something the Gold Box games handled much better than the Infinity Engine, but I'm beginning to think I'm not a fan of real-time-with-pause, and would prefer straight-up turn-based play. Most fights felt like it was just a matter of spamming spells faster.
I think I'd definitely like to play this again. I'm certain there's at least one or two characters I didn't get, and several rabbit holes I didn't explore.
To boldly go where lots of men have gone before...
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