Tokyo Xanadu (Vita) : Got the LE, which includes a Blade card game deck with an included how-to-play card, a Morimaru plush, an artbook, a JDK CD soundtrack, and collector's box. Aksys' US version is not dubbed; the Japanese voiceovers from the original are kept. That's fine with me. I started this one on Hard.
It takes a little while to get to the first action scene, kinda similar to Trails of Cold Steel there. TX takes place in Morimiya City, a fictional Tokyo suburb based on Tachikawa City. Books Orion, an actual Tachikawa City bookstore, has lent its permission to be used in the game.
Combat feels different than Ys or even Xanadu Next. Locking-on to an enemy is possible. So far the framerate looks good for the Vita (I'd guess a stable 30 FPS) and I haven't noticed any dips. There is a combo counter that racks up hits on monsters, and it can be kept alive by smashing objects. Enemies are called "Greeds" and have a weakness to certain elements (i.e. Fire, Wind, Steel, Spirit, Shadow). Like the later Ys games there is an "Element Kill" system. When the evade button is held, you'll dash.
The scenes taking place in town and around the high school do have a Trails of Cold Steel flow to them complete with "Free Time", only in a more realistic urban Japan setting. One of the teachers is named Towa (no, not Towa Herschel, though the resemblance is uncanny).
At the end of a dungeon, points are scored based on several things such as total kills, Element Kill percent, objects smashed, max combo, clear time, and not taking damage. Scoring higher helps raise the Courage stat.
I will double-dip on this when the eX+ version hits PC.
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