The first I'd seen an uproar was just the other day when someone at CAG announced they'd not be purchasing Shadow of War because you'd "have to grind for hours to get the true ending unless you buy loot boxes."
I don't play online, because I think the entire set up is an unfair advantage since I have a life so I can't sit on one particular game 16 hours a day learning every spawn point/load out/etc.
If people don't like the loot box practice, they simply need only not support it. People hated project $10. It took a couple of years, but it was phased out.
Someone with integrity and a respected voice needs to explain to the whiners that had game prices scaled with inflation and their cost of development, we'd be spending well over $100 per game. Loot boxes, virtual currency, and season passes are ways publishers are attempting to make up for unsustainable low cost of entry and all I ever hear is people bitching about them. Yet if people want there to be AAA games around to enjoy, then they'll have to accept one of the two business models and quit crying.
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