Talos Principle and The Witness are both very good IMO (and have very similar atmospheres), I recommend the former over the latter.
I don’t know if I agree with the criticism of puzzles In that they could be easily done in a book, many require environmental clues that if you had the clue isolated in such a a way, it would ruin the puzzle. A lot of them, yes, but the way the game works is that the game never tells you any rules. You figure out from the first puzzle part of the rules, then the second one has a bit of a wrinkle (this depends on the complexity, though, so some just get progressively difficult), until you have all the rules. A book can’t tell you if you’re right or wrong, and that’s how you learn. And there is no right direction to walk on the island, so you’ll see puzzles that make no sense at all...until you learn the rules from other areas. That is a bit of a drawback at times because you might not know at the time that you can’t possibly know this, but I think it largely works.
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