It’s about the experience. It can help break up an RPG and make the world feel bigger. I’ve shamefully not played Nier Automata, but most impressions praise the genre hopping in that.
In a game with refined mechanics, that encourage score-attack play styles like Bayonetta or Dark Souls, it just gets in the way.
Games that focus on story: acceptable. Games that focus on gameplay: why are you complicating this.
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