
Originally Posted by
Opaque
There is for sure a very real ambience and emotion to this game. It FEELS unique.
I'm like 8 hours in now and the only thing I can say with confidence if you are either going to get compeltely sucked in or turn this off in an hour. Did you really, really like MGSV? Did you enjoy the open world and the freedom of either doing story missions or just fucking around on side missions to get more gear? Are you ok with a game that is basically MGSV in terms of overall style, but set in an even crazier world and with basically no combat? Are you down to be way, way more worried about running into enemies than you've maybe ever been in another game, because you have NO FUCKING IDEA where or what they even fucking are? Instead of upgrading mother base and it's different sections with materials, do you want to upgrade you relationships with different people via packages? Seriously, do you want a game that is MGSV mechanics, mission structure, resource collection, graphics, style, menus, music, story, cut scenes, but with magic ghosts or whatever. Do you want a game where you sneak to deliver things instead if killing people?
If you answered yes, this game is fucking incredible. It's weird as all shit, but I'm so happy I jumped in. It's, now that I understand what it is, totally up my alley.
Here's the best example I got. This game is to MGSV what Fallout 3 was to Oblivion. If you played the one, you know what you're getting into with the other.
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