The characters are well written, the soundtrack is really good. I feel like some of the criticism it gets in the way of mechanics is unfair. Not everyone gets to take advantage of shove and rescue, but honestly, with the way archers have been given scary range and most units have high enough move and or speed to get out of an area. Mila's Turnwheel is a bit too much imo. It prevents you from having to restart maps if someone dies or you make a move you don't like, but it kinda cheapens the experience. It's optional to use it. I personally don't like using it but I will admit that it's helpful.
The game has skills which remind me a bit of Path of Radiance. The difference is that skills are learned through weapons instead of scrolls. When you unequip a weapon you lose access to the skills but if you re-equip the weapon the skills are still there. Some characters learn permanent skills that aren't tied to weapons. Examples of that include Silque learning warp.
The map design utilizes a lot of wide open fields with a few forests scattered around in early game, but later on things get more interesting in the map department.
The world map and dungeons make it possible to grind if you're having trouble with a story map. It's easy to level characters that join at a low level.
The dungeons are an interesting change of pace. They're interesting to explore and I kinda enjoy seeing characters in Fire Emblem get money by doing their best Link impression. The dungeons hold a lot of rare items, food supplies (used to cure fatigue), each dungeon also has a Mila Idol, where you go to pray to cure fatigue or promote units once they're ready.
It's an awesome game, I hold it on the same level as Path of Radiance or Binding Blade. Binding Blade is my favorite FE game.
Last edited by Headphone Actor; 08 Jan 2019 at 11:10 AM.
You act as though payback makes you a noble man, is that a fact?
Well, you're a goddamn Philistine!
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