29. Bay Route
Sick Contra-style arcade game, cleared without continues. It very vaguely feels like what Raf World/Journey to Silius might be as an arcade game. Cool setting, cool (but mostly easy) bosses, nice aesthetics and stage progression. There are four weapons, each upgradeable and each with their own uses (except the stupid grenade), and since they reset each stage you have to learn how to fend with the starting equipment a bit.
The health system is very strange: you have an upgradeable 2-hit health meter, but when you respawn you always respawn with a single hit point. This kinda turns your health meter into an outer shield and your lives into an inner HP core, and you're often scrambling and praying for a green HP refill from the randomized enemy drops once you've lost your first life. It's not a bad system, necessarily, but one to adjust to.
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