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Thread: The Card Battle Thread

  1. re: Culdcept II

    Well... the cards you acquire are completely random. It's just that if you win, you get more cards. So more chances you'll get good ones. But the greatness is the fact that even if you lose, you win cards!

    And ammadeau, the best part is getting Holy Words and forcing them to land on your level 5 lands

  2. Argh.. I *still* need to get Culdcept II. Kabuki's gushing sold me on it a while ago, but I have not picked it up yet...

    I'd love to see see the expansion come out in NA. Is there any realistic hope of that happening?!

  3. Originally posted by xS
    I think there's a transalation patch for Card Fighters Clash 2.
    theres a rom of it..but the people who worked on it, hasnt worked on it for the past year. so whatever it was the last time they worked on it, its still the same way. if i remember correctly they are a little less than 50% done with the translation

    i had CFC2, but never touched it. and sold it..now i regret it. i even bought a flash linker..and sold it. never even got to use it

  4. Just bought the game from a local import/game shop. Pretty cool, although I'm still coming to grips with the rule on when to attack and such (never played a game like this). Does having the SNK version mean I can't get capcom cards?

  5. Originally posted by galvatron
    Just bought the game from a local import/game shop. Pretty cool, although I'm still coming to grips with the rule on when to attack and such (never played a game like this). Does having the SNK version mean I can't get capcom cards?
    you can get capcom cards..but you cant get certain capcom cards

    for example..if you had the capcom version, you would be able to get kugar, or terry unless you had the snk version and linked up and traded cards.

    also, if you did link up both of them and traded cards, you would get 298/300. the other 2 cards would have to be won via versus mode. and those 2 cards are chosen randomly..which i have YET to accomplish. i have 298 on both versions.

    if i find CFC2, imma pick it up on the spot..thats if the price is right

  6. Originally posted by Kidnemo
    You could be right.

    But the fact that it was in a language I couldn't understand put me off of the game.

    So many people say "with a faq, this game is easily playable blah blah", and maybe you will have the basic game concepts down but:

    Card Fighters Clash was so much more than a card game. It had atmosphere, a wacky story, bizzaro dialouge, and just a plain crazy ass style to it. And not being able to read all the text would really just lose that for me.

    That little rant applies to all import games I suppose: just because you can play thru it with a faq, doesn't mean you should (IMHO ).
    i definitely agree.

  7. Funny this should pop up. I just bought a Yu-Gi-Oh starter deck tonight-

    http://sl1p.changethechannel.net/ <-- Bottom post, complete with a picture of my shame.

    Mm..Card Fighters. I picked this up again recently with all the talk of card games between my friends. I really wish they made a REAL card game of this, since as we all know, the NGPC didn't catch on well Plus collecting cards is fun =X
    Play Guitar Hero //

  8. don't be ashamed sl1p. soon you will learn to love and respect your deck as well as the heart of the cards.

  9. Originally posted by ChaoofNee
    Funny, CFC is actually what got me interested in finding out about all non-Metal Slug SNK characters...
    Let's talk strategy! How'd everyone else play?
    My favorite (and nigh unbeatable) strategy was to wait for the opponent to put out his cards. Then, I put out cards that are 100-200 HP under those cards. I wait for an attack, then slap that card with a counter. This knocks the card down to 100 HP or so. So, after the other guy has his field filled with useless 100 HP cards, I let him hit me until I have my heavy-hitters out. Then I knock him silly with Unites. Better yet still, I might be lucky enough to draw the card that KOs all cards with 400 or under HP. THEN it's fun.
    Another fun method was to depend on those Akumas and Yashiros. Wait for the opponent to be stuck with one active card, then either kill it or knock it back into his hand, leaving him WIIIIIIIIIIIIIIIDE open.
    I like to play a patience game. I have TONS of cannon fodder for no other purpose than to increase my AP. I throw them out, attack or block, have them die, do it again. Cammy and Hsinko are great for this. Nice AP addition, crappy hit points! As soon as I'm satisfied with my AP total, I'll throw out Zangief, and boost him over the cource of the next few rounds with R. Mika and whatever else I have, but Mika is usually enough; Blodia, who sucks 10 up upon entering the fray; and a Ken, which I power up with Sean. Sometimes I pull my single Terry Bogaurd, who has 1000 HP all by himself!!! And there are others in my deck, but it seems I always pull Zangief, Charlie, and Ken. So, with these three heavy hitters out and about, I use my high AP to do a tripple team attack, and, for the most part...no one survives. I haven't lost a single match using this method.
    Quote Originally Posted by Drewbacca View Post
    There is wisdom beyond your years in these consonants and vowels I write. Study them and prosper.

  10. .....GO DICE ROLL!!!

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