Well, now I'm convinced. Problem is, by the time I get the system and hardware, I doubt anyone will be around to play Frequency.
I think people are getting online just fine. When Socoms servers are actually working theres well over a 1000 people online. Madden probably has over a 1000 easy too. I tried my NFL2k3 though and hardly anyone plays that. Theres still a couple hundred people online with it. This was all the 1st day. So I'm guessing Sony onine is going to be just fine. Theres even a good amount of people playing Tony Hawk 3.
Skeletor- what do you mean by cutting out? Some voices that you hear may be goofy from time to time because of that other persons not so super connection.
Xbox Live- SamuraiMoogle
Well, now I'm convinced. Problem is, by the time I get the system and hardware, I doubt anyone will be around to play Frequency.
I won't play Frequency and its free.![]()
Xbox Live- SamuraiMoogle
Thanks for replying. The headphones work fine in single player, but when I get online it stops working all together. When I hit the circle button my guy freezes until, I let go of it. I can't talk or hear anyone.Originally posted by EvilMog007
Skeletor- what do you mean by cutting out? Some voices that you hear may be goofy from time to time because of that other persons not so super connection.
You have to turn your headphones on. To do this, double click O, go to radio, then choose team. This should work, it's been working for me, but most people don't do it, so I usually don't get to talk. One more thing, You might have to do it before every match, I'm not sure.
Alrighty, I'd have to say I'm glad Freq is getting some larger exposure here. PA ia always a good place to market to gaming masses, and here they provide something I delight in: a love for Frequency.
I love him even more. Yet another game that deserves more love then it gets.Originally posted by Tycho
Anyhow, the PS2 broadband adapter is fine, but the disc that came with it renovated my brain. It contained a video for Tony Hawk 4, which was a delight, and it showed me what I knew was possible - while it is sure to have the great multiplayer games that are so delectable in earlier iterations, the possibilities of multiplayer skateparks as (essentially) a new sort of non-combat social space online is intriguing to me. So yes, cool, but it didn't exactly cocoon me in light until I emerged as an astral being. No, that was the multiplayer demo of Frequency.
And I feel like a fuckhead, because you guys have been saying "Frequency Frequency Frequency," and I've been looking at screenshots and saying, "What is this, Tempest? Fuck you." I don't know shit, and it's an oversight like this one that makes me really think about what I'm doing here. I suppose it did come out around Thanksgiving last year, which sort of explains it, because there is about a week there where I enter a sort of torpor and only respond to Turkey, which I have capitalized to indicate its primacy over all birds. There's also the possibility that it seems like a revelation to me because I make music, I use the term loosely of course, but beyond just being an amusing rhythm game it essentially makes your PS2 an instrument. Yes, the sounds it plays are samples from other songs, but it is not difficult to imagine notes mapped to buttons. It not difficult to imagine a Playstation 2 (or whatever) on stage next to something with strings on it.
I goofed around with the regular game mode, and it's great. It just is. If you are down with with the rhythm genre, you probably already have it, because it's a hallmark title - the game is practically a year old now, I'm freaking out about it long after sensible people have already purchased it and traded it in. But the Game mode isn't the real attraction here - any song you have unlocked in the game becomes available in the realtime Remix mode, which gives you access to the samples and so forth that constitute a given track. I've had the ability to remix shit before, this isn't the first application to confer that mystical power. But to place the ability squarely in a videogame interface got me thinking - the gamepad as an instrument. Composition as a toy? I don't know. The whole thing strikes me as life-affirming. Frequency is worthwhile just for its interesting visualization of ethereal audio concepts.
As a point in the continuum that redefines "instrument," it's almost overwhelming.
Yes, I'm always up for some frequency love. And the best part of Freqnet...is the trading of remixes whilst you play them! Keeps the game fresh!
I hope getting online with the PS2 is easier than it was with the DC.
matthewgood fan
lupin III fan
Maybe because Sony's approach is half assed. DC did it first, and better.Originally posted by Shin Johnpv
Satellite BB is the worst for gaming your better off with Narrowband over that anyway
satellite BB has a default lag kinda when sending and receinving
which is fine if your DLing but bad for gaming hell even the satellite BB sites say its bad for gaming
anyway
with how much talk there is of how important online gaming is to the future of gaming (at least from the posts ive seen here) im amazed at how little talk of the PS2 online there is
Fucking hell, if it's WORSE than getting online with the DC...
matthewgood fan
lupin III fan
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