There's only one ship -- maybe replace that field with a submission date instead? Sexy looking chart, by the way.
Ikaruga
Arcade Mode Ranking
Code:name score chapter max chain 1. RJJ (Valgar) 34,215,000 chapter A 233 2. ChrisM-UK 33,812,090 chapter A 222 3. MrMonkeyMan 29,587,080 chapter A 187 4. blueskied 29,561,890 chapter A 182 5. Jugem 29,211,830 chapter A 198 6. Saffran 28,562,460 chapter A 189 7. DXUNC 28,321,600 chapter A 207 8. ICE 28,012,160 chapter A 188 9. Dave SS 27,897,790 chapter A 186 10. Jx2 27,461,650 chapter A 178 _ _ _ _ _ 11. NoboruWataya 26,181,120 chapter A 179 12. Kiken 24,537,510 chapter A 175 13. Venom 22,885,690 chapter A ??? 14. J2d 22,544,110 chapter A 160 15. japtor 21,404,830 chapter 5 129 16. Tonydoo 15,313,310 chapter 5 142 17. oxtsu 13,483,680 chapter 3 169 18. Mister DAN 13,280,910 chapter 5 106 19. johnk_ 10,302,100 chapter 3 127 20. barbu 9,293,520 chapter 4 121 21. sexual nougat 9,138,780 chapter 4 126 22. sleeveboy 8,842,270 chapter 4 97 23. pfunnell 8,636,170 chapter 3 153 24. treble 8,296,820 chapter 3 88 25. epmode 7,722,300 chapter 3 106 26. svamppi 7,502,620 chapter 3 81 27. Ex_mosquito 7,068,340 chapter 3 107 28. danhaigh 7,028,000 chapter 3 79 29. Adman 6,860,870 chapter 4 85 30. cigsthecat 6,654,970 chapter 3 79 31. grunt8bop 6,577,520 chapter 3 95 32. Sub 6,424,700 chapter 3 103 33. Rich 6,388,620 chapter 3 91 34. Click_Stick 6,064,900 chapter 3 88 35. DeSangre 5,610,380 chapter 3 76 36. amerrykan 5,585,540 chapter 3 86 37. Rummy 5,494,630 chapter 3 86 38. Randorama 5,224,130 chapter 4 84 39. Kaneda 5,193,930 chapter 3 74 40. JM 5,026,760 chapter 4 78
Update: Valgar reclaims first.
Rules: Full default settings (Normal difficulty, extend= type 2, player stock=3). You may play in any of the screen settings, but of course "vertical 1" is really the only appropriate way to play this game. Scores from Naomi, Dreamcast and Gamecube formats will be accepted. Gamecube players must play at full speed, not in the added "slow" mode. List your name, score, last stage reached and your max chain. When posting please put commas in your score. Have at it...
Last edited by cigsthecat; 14 Jul 2004 at 07:10 PM.
There's only one ship -- maybe replace that field with a submission date instead? Sexy looking chart, by the way.
*begins to type in score*
No really! I've got the Japanese release! Waaaait a minute...
And yes, that chart is damn sexy!
Click_Stick: If you could, check through any recent Arcadia issues you have and see if you can find a Japanese score for this game (they're in the back), I'd like a target to aim for despite my sure-to-be-incompetant self. My March issue has RS, but no Ikaruga.
My one issue is at home, unfortunately... Mode's link should provide some good scores, however.Originally posted by MechDeus
Click_Stick: If you could, check through any recent Arcadia issues you have and see if you can find a Japanese score for this game (they're in the back), I'd like a target to aim for despite my sure-to-be-incompetant self. My March issue has RS, but no Ikaruga.
And yes, hands down to the most sexual chart yet.
Thank you, kind sir. Now I have a goal, before I even have a game.
I wonder about the disparity in scores between Normal and Hard. Kind of odd...
In NORMAL difficulty, if you destroy an enemy with theOriginally posted by MechDeus
I wonder about the disparity in scores between Normal and Hard. Kind of odd...
same-colored weapon, it will eject suicide bullets--
bullets that aim toward your warship. The same applies to
HARD difficulty; however, if you destroy an enemy with a
different-colored weapon, it will also eject suicide
bullets.
I guess it's difficult to dodge both colors of suicide
bullets in certain situations. It could be better to let
a few enemies escape, thus sacrificing score in order to
survive. That may be why the scores on HARD difficulty are
typically less than those on NORMAL.
I've yet to play Ikaruga, so I'm unable to confirm if this
is correct. But I think my reasoning is plausible. Unless
you're considering some other disparity.
Bernard Doria - http://www.shmups.com/beepreying
*shrugs* Your guess is as good (though easily better) then mine at this point. Thanks for the info!
Would this mean that one would naturally earn less points in Hard (provided you get points for absorbing bullets and earning Supers), or am I off on that? Would the extra enemies (I'm guessing Hard has) give off points to offset that?
First off, you earn 100 points for each bullet you absorb.Originally posted by MechDeus
Would this mean that one would naturally earn less points in Hard (provided you get points for absorbing bullets and earning Supers), or am I off on that?
You gain nothing extra for earning a super.
Despite this, you're right, you would earn fewer points on
HARD. Just look at Treasure's Chapter 1 video. Sometimes,
both black and white enemies move quickly along a certain
path, so you must stay as one color in order to catch them
all. On HARD, I doubt you can approach all these situations
such that (1) you would make chains as you would on NORMAL
and (2) dodge suicide bullets of both colors. You would
have to sacrifice chains in order to survive. Does this
make sense?
I'm unsure if there are extra enemies on HARD mode, so IWould the extra enemies (I'm guessing Hard has) give off points to offset that?
can't answer that. I hope someone else has an answer.
Bernard Doria - http://www.shmups.com/beepreying
Yepyep. Thanks again, my copy shall hopefully be here in a few days so I can experiement myself.Does this make sense?
Now, the regular enemies give off less bullets from dying in Hard, but do the bosses toss out more weaponary? Could you actually make up points on the bosses (ala ESP RaDe), or does absorbing them not matter and you only get points for killing bosses?
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