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Thread: Metal Gear Solid 3 - Only on Xbox

  1. Originally posted by StriderKyo


    No way. They still have to make their real money on PS2, like it or not. It's alot easier to go from PS2 to Xb than the other way around.
    Sooo.... you're saying they will finish the PS2 version, and port it, but sit on it until the exclusivity runs out? That makes no sense, financially or otherwise.

    Who thinks Substance was canned in Japan because MGS3 is closer than we think? Just a thought... maybe not.

  2. Originally posted by EThugg


    Sooo.... you're saying they will finish the PS2 version, and port it, but sit on it until the exclusivity runs out? That makes no sense, financially or otherwise.

    Who thinks Substance was canned in Japan because MGS3 is closer than we think? Just a thought... maybe not.

    Logic train Thugg....

    PS2 has a far higher user base in both the US and Japan. They will not pull a "Wreckless" and create a idealized Xbox MGS 3 then release a hacked together PS2 version. The Xbox version may sport minor improvements but Konami isn't going to destroy ties with one consumer base to satisfy a far smaller one. *-neo

  3. Originally posted by EThugg


    Sooo.... you're saying they will finish the PS2 version, and port it, but sit on it until the exclusivity runs out? That makes no sense, financially or otherwise.
    I's gots'ta agree. Inventory tie-up is not something Konami is going to get themselves into conciously, or purpously.

    Originally posted by neoalphazero



    Logic train Thugg....

    PS2 has a far higher user base in both the US and Japan. They will not pull a \"Wreckless\" and create a idealized Xbox MGS 3 then release a hacked together PS2 version. The Xbox versio may sport minor improvements but Konami isn\'t going to destroy ties with one consumer base to satisfy a far smaller one. *-neo
    You\'re wrong.

    If XBOX has exclusive rights, Konami will not make a PS2 rev and sit on it just to "have it ready." They'll wait to make it. Why? So they can do what they should with the money that would be unnecessarily tied-up in inventory...INVEST it!

    EDIT: Sorry about my tone. It was unnecessary. I've changed my post accordingly.
    Quote Originally Posted by Drewbacca View Post
    There is wisdom beyond your years in these consonants and vowels I write. Study them and prosper.

  4. I'm sure whatever they do, it will come out looking like a top notch game.

  5. Originally posted by StriderKyo


    No way. They still have to make their real money on PS2, like it or not. It's alot easier to go from PS2 to Xb than the other way around.
    I was referring to this quote. Thugg suggests MGS 3 will be a Xbox title to be ported down to PS2. Does that make sense? Xbox gets MGS 3 for a certain time window after which it comes to PS2, it may even hit PS2 at the same time if this arrangement is based on a certain terrority. My belief is MGS 3 will be like Crazy Taxi 3 and Dead to Rights, a Xbox title not optimized to the system as to allow for a easy move to another system. It will not be a vastly superior port on Xbox and dumbed down for the console it will actuall sell on, being PS2. *-neo

  6. Ah!

    Thanks for the clarity. You agree with me, but then added further to it.

    I apologize for the misunderstanding.

    We're on the same page, you're just a little further down then me.
    Quote Originally Posted by Drewbacca View Post
    There is wisdom beyond your years in these consonants and vowels I write. Study them and prosper.

  7. Well, think what you want.

  8. Who cares about MGS anymore? More people are hyped over Splinter Cell, which judging by the sounds of it will kick the MG series ass. Konami are going to NEED to release thier title for the box if they want to compete on SC\'s level. (thank god it is centred on a decent, more-suitable platform where the quality stakes between 2 developers titles are upped and we see some competition for attention. Not just focusing on the more popular platform because it makes more business sense. We all know what happened to Tomb Raider after riding on the same engine for so long and being so milked and ending up stale for those who got sick of the same stuff and formulaic gameplay. )

    Don\'t get me wrong I\'m looking forward to solid 3, but I was a little dissapointed with no.2 from all the codec and cutscene-happy parts getting in the way. Hopefully SC will be more game than story driven. Or maybe it\'ll have both in sane doses.

    movies:
    ftp://ftp.ubisoft.de/splintercell/sp...l_trailer2.zip (15MB - MOV file inside a ZIP)
    http://xboxmovies.ign.com/xbox/video/LEDGE_CLIMB.mov

    hands-on impression from The Source at TeamXbox:

    Originally posted by The Source
    SPLINTER CELL (November 15th, confirmed by Ubi Soft representatives)
    Once the introductions were done, The Source immediately got treated to what will most likely be the game of the year, Splinter Cell (no, The Source won\'t torture you any longer, so here it is...and don\'t ever say that The Source isn\'t considerate). After seeing the game in action for an extended period of time, The Source officially confirms that Splinter Cell is the kind of title you\'d sell your own mother for. Yes, it\'s that freaking good. Within the first 5 minutes of presentation, courtesy of lead beta tester David Desch¨ºnes of Ubi Soft, The Source knew that Splinter Cell would unquestionably be that one game which would re-define the genre for years to come. And then some.

    Splinter Cell is nothing short of phenomenal, for lack of a better word to describe it. First of all, the amount of tasks that your character can accomplish is simply mind-boggling, and until you experience it for yourself, there is no way to describe how Sam Fisher moves about and operates. To compare Metal Gear Solid 2 to Splinter Cell is not only unrealistic, but downright unfair as the two games are light years apart from each other. While Snake looks and feels like some kind of action film star wannabe, Fisher is exactly what you\'d expect to find in a covert operative. He not only fits the profile but more importantly, he is believable in everything he does, which is no small feat. His motion capture is incredible, and he can do almost anything you can think of : run, jump, climb, slide, crouch, peek, you name it, he can do it (no, he can\'t do that you pervert...). Watching him move between ceilings is an event in itself and The Source found it incredible that this mere activity was enough to stimulate awe. Can you imagine the full-blown action?

    The gadgets will make you go ga-ga. You don\'t even need enemies : just walk around and play with your toys, and you\'ll be happy, guaranteed. The night vision and thermal goggles are beautifully-executed and could not be improved by the developers if they tried their hardest. Just wait till you guys see the \"wall mine\" ¨D it\'s some sort of motion detector-equipped bomb, which you can stick on a wall, and lure an enemy into its path so that the laser beam catches his movement...and you know what happens next...KAPOW!!!!!!!!! Yep, another goner for ya. The diversion camera is pretty awesome as well : just throw it discreetly anywhere to follow the action from afar without being detected. It\'s as good as it gets guys. Then you have the weapons (the sniper is the best that The Source has ever seen), and all the different stealth material like tranquilizers, sleeping agents, etc. Evidently The Source did not get to see everything, but what It saw...

    For those worrying about Splinter Cell\'s AI, worry not. Whenever detected, enemies will generally look for you for about 30 seconds, which is a lot when you have no place to go. Throughout the demonstration, every single instance in which Sam Fisher was exposed felt \"right\" in the way foes reacted to an intruder\'s presence, as they would in real life. And in 4 straight tries of the same sequence, the AI reacted differently each time, which surprised even the lead beta tester himself...! One of the best things about SC\'s gameplay is the fact that you\'ll be able to complete missions in different ways; while some missions will dictate stealth, others will leave you all the liberty you need to choose your method of succeeding. The Source guesstimates that a \"good\" gamer will probably take anywhere from 20 to 30 hours to complete the entire game, and will probably feel like doing it all over again once it is finished. Moreover, this game is so deep, that dying or failing and having to re-start a mission is a pleasure, almost to the point of indecency. Frustration in this game should be kept to a minimum.

    Finally, the graphics are a-w-e-s-o-m-e. Everything in the game is in full 3-D, and made out of polygons. The lighting is phenomenal (there\'s that word once again, but hey, who\'s complaining, right?) and everything in real-time. Guys, just you wait... you won\'t believe your eyes at these graphics, and especially the atmospheric lighting. The texture work is impressive and all surfaces look exactly like they are meant to look : cement, metal, bricks, glass, this is spot-on work. The environment is destructible to a certain extent, and that facet is intricately worked in the game in the exact same meticulous way that can be observed throughout. Shoot down the lights, hide in a corner, snipe from a distance; do it your way. Splinter Cell is almost finished, the guys at Ubi Soft are now working on debugging the last few glitches (of which The Source has seen none), and the title will be on shelves November 15th. Get ready for the stealth experience of a lifetime, people. And don\'t say that The Source didn\'t warn you...

    Oh, and by the way, here\'s a little scoop : you begin Splinter Cell in a burning building, from which you have to escape using Sam Fisher\'s multiple talents...
    I\'ve seen movies and the dynamic lighting is very impressive. (no it\'s not just a \'fancy effect\' to make it look nice, you\'ll use the darkness within gameplay and the AI is based off enemies seeing you/your shadows. But it is cool seeing the shadow wrap around your body as light comes from windows.) And judging from impresssions from people who have had a hands-on, this game is going to rock. The weapons, gadgets, ai, the smooth animation and things you can do and the cool main (but realistic) character give this title a very polished feeling to it all. I just wish more developers would consider making thier games around the xbox for reasons to do with how thier game can take advantage of the system, other than the usual reasons for doing things: ie easy sales and \'franchise\' recognition. Better they focus on the the title\'s quality aspects and how a platform can improve thier overall game if they want the game to have a better long-term impact on people.

  9. #49
    Jay Guest
    Since when was Dead to Rights just an Xbox game?

  10. Originally posted by GameHED
    Who cares about MGS anymore? More people are hyped over Splinter Cell, which judging by the sounds of it will kick the MG series ass.
    My ass. Splinter Cell sounds like a great game, but Metal Gear sells because it's Metal Gear. Metal Gear has lots more hype.
    Quote Originally Posted by Yoshi View Post
    burgundy is the only conceivable choice.
    Quote Originally Posted by Drewbacca View Post
    I have an Alcatraz-style all-star butthole.

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