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Cafe Tropico  |  Other Games  |  Sid Meier's Pirates! (Moderator: CafeDave)  |  Topic: New Board for Pirates!
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« on: 11/28/04 at 10:58 PM »

What can I say, I bought the game on impulse last week and have been playing off and on all weekend.  Anyone else been tempted?  I wasn't really planning on getting this especially without trying a demo or something until I saw the special pre-order dvd version in the local ebgames.  I was shopping with my wife at the time so there was no way I could pre-order.  When I went back the next week to see if it was too late, the game was out, but luckily they had the dvd version on the shelf beside the regular ones at the same price.  So it was an early Christmas present to myself.

I must admit it's a little different than I expected, having never played the original Pirates! game.  But it is quite well-done and entertaining.  I'll reveal more once I've played a bit longer.  Your thoughts?
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« Reply #1 on: 11/29/04 at 08:05 PM »

Hi CafeDave and all.

I looked at it in a mag review some months back.  

Dancing ?  

Sword combat against an enemy captain ?

I think someone else on this board some months back mentioned its graphics and combat which rewarded fast reactions.

Decided to give it a miss.

Seeing as how you have redone the boards with space for Pirates...I assume you like it ?

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Last Played Tropico2 in Oct2004...after 9 months of playing it.  Not bad value for a £10 purchase.
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« Reply #2 on: 11/29/04 at 09:02 PM »

Not sure if I like it yet or not.  The sailing and ship combat is great and very realistic.  The swordfighting does take a fair amount of skill and I'm only at the second level of difficulty.  I was floored at first when I saw that ballroom dancing was a skill that a pirate might need, but it is an interesting diversion.  There is such a variety of things to do that it is interesting for now anyway.  But overall I think that Tropico 2 may be more true to the pirate life, except possibly the gender thing.  Pirates! does the opposite and has no women pirates and plays up the sexist role with the governor's daughters and barmaid talks.   Shocked  
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« Reply #3 on: 11/30/04 at 06:21 PM »

How long has it been out now? And has it been patched enough for decent gameplay?

After the debacles of Civ III and the subsequent expansion sets for that game, I've decided to wait until games have been fully reviewed, tested and patched (and come down in price) before buying.

After all, I still occasionally play Outpost 2, which was released in 1997, and I picked up for $5 about four years ago. And I occasionally even play the original 'Pirates', with the help of a C64 emulator.  And "wit and charm" is one of the special skills you can start with in the original game, so maybe ballroom dancing isn't so ridiculous after all Grin
« Last Edit: 11/30/04 at 06:22 PM by Captain Carrrghter » Report to moderator   Logged

It's fun to charter an accountant
And sail the wide accountancy,
To find, explore the funds offshore
And skirt the shoals of bankruptcy!

It can be manly in insurance.
We'll up your premium semi-annually.
It's all tax deductible.
We're fairly incorruptible,
We're sailing on the wide accountancy!

-Monty Python, "The Accountant Shanty"
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« Reply #4 on: 11/30/04 at 08:32 PM »

I'm with CC on this. I'll (maybe) get it a year or two after the release when it's cheap, all the bugs are ironed out and there are plenty of fansites, FAQs, etc.

I like the original Pirates! a lot. Well, actually, I prefer Pirates! Gold - same game, better graphics. The Sega version was the first I ever tried back in 90s and I still play it.

Wit and Charm is a wonderful "skill" Smiley but from the practical point of view I prefer Navigation or Medicine. Women in Pirates! tend to be very much impressed with wealth and rank (as are some in reality Tongue) so to secure their valuable assistance, I usually go for those.
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« Reply #5 on: 12/01/04 at 11:19 AM »

In the original, I usually need to have skill at fencing to survive battles where I'm hopelessly outmanned, which is about every time I meet up with a fort, pirate or naval vessel. Apparently I've got the 'engages recklessly' character flaw.  Wink

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It's fun to charter an accountant
And sail the wide accountancy,
To find, explore the funds offshore
And skirt the shoals of bankruptcy!

It can be manly in insurance.
We'll up your premium semi-annually.
It's all tax deductible.
We're fairly incorruptible,
We're sailing on the wide accountancy!

-Monty Python, "The Accountant Shanty"
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« Reply #6 on: 12/01/04 at 09:05 PM »

It's only been out a week or two now, so no patches yet.  But there are no bugs that I have come across yet.  From all accounts the update is very much like the original, so if you liked it you should like the new version.  Wit and charm is still an important trait and yes, it does assist you in ballroom dancing and in winning the favour of the ladies.  The other skills look to be the same.
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« Reply #7 on: 12/02/04 at 11:35 AM »

What a game concept!

Now can all you experienced players make a link between Wit & Charm and the Dictator Characteristics from Tropico 1?

It seems to me that if a Pirate can have it, why can't a Dictator? Perhaps that lack is why Tropico 1 (at least) didn't sell better.

(Walks away mumbling, "wit & charm, wit & charm - what next? All these years of working on "strong & forceful" and they slip in a new one. Next I suppose it will be "Grammatical Speeches" - what's a dictator with only a small island to do? There's too much to cover.)
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« Reply #8 on: 12/02/04 at 02:02 PM »

Quote
It seems to me that if a Pirate can have it, why can't a Dictator?

Sure he can! There is a "Charismatic" trait after all. Smiley
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« Reply #9 on: 12/02/04 at 03:59 PM »

Expect a lot of renewed interest on the topic of pirates... in a year or two.  

Johnny Depp has started production of Pirates of the  Caribbean 2 & 3.  

Both movies will be shot at the same time... ala The Rings.

I'm sure they will inspire a whole new generation of pirates  Grin

DVD games will probably be wide-spread by then.
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« Reply #10 on: 12/03/04 at 10:10 AM »

Quote
It seems to me that if a Pirate can have it, why can't a Dictator?
Sure he can! There is a "Charismatic" trait after all.

That's a good point.

I thought that "Wit & Charm" operated on mostly a person-to-person basis while "Charisma" operated on a person-to-group basis. You know - like Ronald Regan reading his scripts well.

But maybe there is a heavy link between "Wit & Charm" and "Charisma." Now if only El Presidente could learn "Charisma" as a Pirate can improve his "Wit & Charm."

 Grin Wink
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« Reply #11 on: 12/06/04 at 12:49 PM »

@ Cafe Dave,

Looks like a winner.

http://pc.gamespy.com/pc/pirates-2004/569937p1.html?fromint=1

However the price (on the shelf in my isolate area) is a "jolt" - even more than straight rum to prisoners in the dungeon who have been on "imitation gruel." So I have to think more about it.

How are you liking it now?

 Cool
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This is what I really like because I wish it were the way Tropico handled the "game end."

"Your pirate career is limited by the age of your pirate -- eventually all those months in Spanish prisons take their toll and you begin to grow old. Your sword moves will be slower, your ship's guns won't fire as accurately, your ships won't sail as fast, etc. etc. When you think you're well past your prime, you can sail into a friendly port and retire."
« Last Edit: 12/06/04 at 12:58 PM by Coconut Kid » Report to moderator   Logged

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« Reply #12 on: 12/06/04 at 06:47 PM »

I'm still playing and enjoying it.  My dancing is getting better, especially with the special 'dancing slippers' I acquired in the tavern.   Grin  I plan to write a mini-review shortly with my thoughts on the game.
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« Reply #13 on: 12/06/04 at 10:33 PM »

I'm trusting that your review will not contain spoilers, Dave.  Or if they are necessary, at least a warning.  I have been advised to not indulge myself with Pirates! until after Christmas.  I hope I know what that means.
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« Reply #14 on: 12/09/04 at 06:53 PM »

Here's a screenshot of one sea battle in the overhead view:


* seabattle1.jpg (82.53 KB, 1024x768 - viewed 180 times.)
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« Reply #15 on: 12/09/04 at 06:54 PM »

And here's another in chase ship view:


* seabattle2.jpg (74.12 KB, 1024x768 - viewed 167 times.)
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« Reply #16 on: 12/09/04 at 06:55 PM »

And another closeup:


* seabattle3.jpg (84.2 KB, 1024x768 - viewed 185 times.)
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« Reply #17 on: 12/09/04 at 06:56 PM »

And finally a swordfight view after a good hit by me, though I did lose the battle.   Cheesy


* swordfight2.jpg (112.07 KB, 1024x768 - viewed 188 times.)
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« Reply #18 on: 12/10/04 at 10:16 AM »

Of course it is harder to program and even harder to sail in, but the wind should blow mainly in one direction over the whole map.

It's sort of amusing to see the wind blowing in the direction that each ship is sailing, even when they are close and going in opposite directions.

The Spaniard has an additional twist, two flags and the wind is blowing them in opposite directions.

 Shocked Grin
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« Reply #19 on: 12/11/04 at 04:42 PM »

Good observation CK, I never thought to look at that.  In the game, the trade winds do blow east to west with some small variations in direction and speed shown by the compass at bottom left.  The streamers from your main mast are the best indicators of wind direction.  The flags may have been captured by the screenshot just flapping at one extreme or another.  But it is funny that the pirate flag is always opposite the Spanish ones.  Will have to check that out more closely.   Smiley
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« Reply #20 on: 12/16/04 at 06:46 PM »

Arrggh, now you've gone and ruined the game for me CK.   Wink  The flags are stiff as boards and do not even swing around in the wind, they always point the same direction.  It's funny they didn't do something with them since the mast streamers are so realistic and the town flags wave very nicely.  I hadn't noticed before, but now I will always look at those flags and think, how cheesy!   Grin
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« Reply #21 on: 12/17/04 at 05:11 PM »

Oh my, sorry about that.

>>... the trade winds do blow east to west with some small variations in direction and speed shown by the compass at bottom left.<<

However, is there then any disability in trying to sail west to east? Or at least some kind of "something" when you turn into the wind?

 Undecided Lips Sealed
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« Reply #22 on: 12/19/04 at 04:38 PM »

Absolutely CK, wind direction has a big effect on sailing speed.  Sailing "into the eye of the wind" is extremely slow and you are better off tacking one direction then the other, just like a real sailboat.  The manual actually gives a nice graphic of the "best point of sailing" terms like beam reach (90 degrees to wind), close-hauled, broad reach etc.  And the ships table gives the best points of sailing for each ship type based on hull design and sail configuration.  To quote the manual,  "In general, ships with square sails such as the frigate or merchantman tend to perform best when sailing "large" - that is, running before the wind (for instance, in a running broad reach).  Ships with triangular sails such as the pinnace or barque tend to perform best when sailing "by the wind" - that is, running roughly perpendicular to the wind (say, in a broad beam reach)."

So it is very sophisticated as far as technical sailing goes, though I know very little about sailing in general.
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« Reply #23 on: 12/20/04 at 12:15 PM »

I am glad to hear that!!!

I have to readjust my thoughts about buying it now.

Thanks for the reply.  Grin Cool

Well, I bought it; now I have to buy a new PC which will run it.

 Sad
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« Reply #24 on: 12/24/04 at 10:28 AM »

Ahoy thar, Dave an' all ye udder scurvy-ridden Tropico-playin' bilge rats!  Cheesy Fred Bob hain't been 'round dese parts since de Okie Noodlin' saga!  Grin Aye, Fred Bob bought him de Limited Edition SMP DVD an' been playin' it fer de last 3 or 4 weeks!   Wink  Fun game tew play wid lots o' room fer buildin' up yer skill in playin'  de game!  Cool
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