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Cafe Tropico  |  Tropico  |  Tropico Discussion/Questions/News (Moderators: CafeDave, Mr.P, Railnut)  |  Topic: When a NPC becomes a "Rebel" and when it may return
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Coconut Kid
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« on: 12/15/05 at 11:31 AM »

When NPCs become rebels, they have checked a variety of things first. They check the same things before they decide to become a citizen again.

Respect & Happiness - The worse (lower) these gauges are, the more willing the units are to go to the hills (change occupation). Their faction(s) impact their respect.

Courage - If units are very courageous they are more likely to change their life style (occupation).

Young men - Turning into a rebel is a trait that young men seem to exhibit in greater numbers. THIS IS NOT A Politically Correct simulation. Deal with it.

Democratic Satisfaction - Have you been playing with votes or denying the demands for free elections? That encourages creation of Rebels.

Small army - If you ignore military preparation, they will come more freely.

If the Tropican has no children - No kids, no guilt and more power to the people! Or so it is reported.

Selected Edicts - Some edicts directly target rebels or personal liberty. If you are dancing on this pin head then you should consider how it affects the previous points/comments.

What rebels do most often is disrupt your daily life. They like to hit targets of opportunity, low risk to them and high irritation factor to you. If you have lots of rebels, don’t build airports out in the middle of nowhere trying to cut down on the overall pollution. This is like rebel candy, they can’t resist. At least they can’t unless you have a means to defend it. So, to keep the rebels away from the candy be prepared to build a guard post near such places. The farther a building is from an area of military control, the greater the likelihood of incurring a rebel assault on the unprotected building. Remember that to build Guard Posts you’ll need some Generals. More Generals mean greater risk of Military Coups. No, it’s not easy, but that’s the challenge of being El Presidente.

Police stations don’t help in rebel conflicts. Rebels fight soldiers, police fight civil disturbances (Uprisings) and reduce crime. Police Stations & Policemen don't help fight Rebels. They counteract "radiated" crime based on buildings. Policemen arrest (per edict) army members participating in a Coup and fight Uprisings.

Remember soldiers are MALES! It IS possible to help make them happy. (Showgirls)

First published here:
http://www.the-nextlevel.com/tropico/cafe/index.php?topic=9338.0
« Last Edit: 12/19/11 at 10:11 AM by Coconut Kid » Report to moderator   Logged

JakiusCeasar
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« Reply #1 on: 12/17/05 at 10:41 AM »

I belive factions play a role too.
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« Reply #2 on: 12/18/05 at 10:39 AM »

I believe factions play a role too.

I take it that you mean which factions with which the unit is associated and the level of its satisfaction. That's a good thought which is probably true, but only in an indirect way.

As nearly as I understand it, if a faction is unhappy, it pushes its associates' respect down. It may have some impact on associates' happiness also, but less clearly.

Unfortunately, the basic post (which I shamelessly copied) does not mention Respect. I suspect that it should be added to Happiness viz:

Respect & Happiness - The worse (lower) these gauges are, the more willing they are to go the hills (change occupation). Respect is one of the ten factors of "Overall" Happiness.

It seems important to remember that factions are an indirect force in this context - or so I suspect.
« Last Edit: 11/11/11 at 12:04 PM by Coconut Kid » Report to moderator   Logged

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« Reply #3 on: 12/18/05 at 09:27 PM »

But remeber to watch out for opposing faction leaders, they'll run for your palace if they can, and they'll be luring people to the woods if they can't.
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« Reply #4 on: 07/16/06 at 06:28 AM »

like i posted somewhere...i have a interest of employing and maintaining a very large military 135+ troops
and 110+ rebels likewise.....no cheats though Smiley
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« Reply #5 on: 08/19/06 at 10:43 AM »

O i just slaughter them with my military lol
but if there educated i put them in prision for 5 years or so
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« Reply #6 on: 05/29/09 at 09:34 AM »

... Police stations don’t help in rebel conflicts. Rebels fight soldiers, police fight civil disturbances (Uprisings) and reduce crime. ...

That should read: Police Stations & Policemen don't help fight Rebels. They counteract "radiated" crime based on buildings. Policemen arrest (per edict) army members participating in a Coup and fight Uprisings.
« Last Edit: 11/11/11 at 12:06 PM by Coconut Kid » Report to moderator   Logged

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« Reply #7 on: 11/11/11 at 12:41 PM »

..., rebels can come back to regular islander life if things go good enough to change their minds.  ...  However, the whole rebel-changing thing happens silently,  so you never get a message saying they have become rebels.  That means you may never even know they have headed off and come back unless you're really observant.

The Amnesty edict gives clues.

A Rebel will return to citizen life (probably in the former avatar) only if the Overall Happiness rating has improved at least 5% since he\she became a Rebel. That certainly seems to reinforce the importance of all the happiness indicators. I suspect that looking at the individual's ranking of the happiness factors as associated with those in the red zone would give El Presidente's spooks a strong clue.

If El Presidente makes any pretense of maintaining some balance among the ten happiness factors, he can expect most Rebels to be soft in their disaffection. On the other hand, if he chooses to ignore one or several of those factors by his oppressive ruling style - he may expect some really 'hard-core' Rebels.

The 'Amnesty' edict is a cheap way to emphaise that 5% increase in overall happiness to an effective 20% -- if you are into thinking about happiness.
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