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Cafe Tropico  |  Tropico  |  Tropico Discussion/Questions/News (Moderators: CafeDave, Mr.P, Railnut)  |  Topic: Population limit
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Eddy
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« Reply #25 on: 04/13/01 at 10:29 PM »

Heh heh heh.  You guys crack me up sometimes.  At least it makes work faster.
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« Reply #26 on: 04/13/01 at 11:00 PM »

I think we have just found the way to remain in power, thanks Eddy. Force everyone off the island, destroy the dock, and grow a whole herd of cows and goats.

Is this possible? Can we destroy/remove any buildings in Tropico?
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« Reply #27 on: 04/13/01 at 11:16 PM »

I don't see one not... we can build them, why can't we destroy them?
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« Reply #28 on: 04/13/01 at 11:27 PM »

but u see, we need people to build, and also people to destroy. but i would have none if there were only cows and goats on my island... hmm?
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« Reply #29 on: 04/14/01 at 10:27 AM »

You can destroy all the buildings - but PopTop has not confirmed whether or not you can destroy and rebuild the Dictator's Palace.  I think it would be cool, once the editor comes out, if you can start an island with nothing and have to build the whole island from scratch, but I think the Dictator's Palace is a "control" unit, and getting rid of it would cause problems with the game.

However, we won't know for certain until the game comes out Smiley
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El_Guapo
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« Reply #30 on: 05/14/01 at 12:28 PM »

cool
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« Reply #31 on: 05/14/01 at 11:44 PM »

Apparently you can do this.  You can go into the editor mode, (pause the game though) destroy the palace, and then instant build it elsewhere.  This might be useful for those times when you really like an island, but hate the default locations of the buildings.

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Mess with the best, get paddled like the rest. - Junta Joe
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« Reply #32 on: 01/18/12 at 10:03 AM »

There is no limit. It is a basis level. Like in RRT2, there was a 'limit' of 30-40 trains. However, this didn't stop you having 200 trains.  Sorry, but simply having a 1GHz computer doesn't allow you to have 2000 people.

I'm not sure what 'robbo' intended to mean by his reply. It didn't satisty the idle speculations by 'BiggieAl' who claims to be a programmer.

For the benefit of the "searchers" who come on this thread, the game has no "hard" cap on population, i.e. a code that stops operation at a preset number. It does have algorithm features which make it harder and harder to grow the population as it gets closer to and goes past 500.

What the players who are crazy insane to do nothing but build a huge population (probably because they see that as an easy way to have a huge score) don't understand is that only so many ticks can go through the CPU and it takes giga-ticks per second to maintain the units and the graphics. But even then, doing reasonable gameplay is not so much an issue of overloading the hardware as it is a matter of overloading the player's brain (attention span). When the population goes over 500, the player loses the ability to estimate what is going on. The evidence? Look for the many threads started by players whose economy collapses mid-game. Most of the gameplay questions arise from neglect or inability to watch and learn from what the people are doing and thinking.

"BiggieAl" is typical of too many players who claim to "love" the game, but then complain that they are not enabled as puppet masters for the units.
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