Here's a nice 33 second self-displaying Bink format movie for your viewing and listening pleasure (CD quality sound effects, as well as a short clip of the ending of one of my own original musical compositions) -:)
The movie was compressed using "Bink" from the 'Rad Game Tools", the original ZMBV codec (that comes with DOSBox) AVI format file was 6.3 megs (22k, 16-bit, mono audio), while the final Binked movie is CD quality (44.1k, 16-bit. stereo audio) and only 1.35 megs (the balance of the executable's 1.6 megs - 250kb - is the embedded Bink runtime player).
Also, none of Stunt Island's original sound effects were used for the final movie (as suggested by someone on another message board that I frequent). All of them are stereo and CD quality, and came from the "„Weeds„ Custom Sound Effects Library(tm)" <LOL>! -:)
Readme (also included in the ZIP) follows:
Stunt Island Fighter Jet Landing
(C)Copyright 2006, Rich „Weeds„ Nagel - All rights reserved
Heroic climax to a blockbuster movie!
The file contained in this archive is a short self-playing Bink format movie of
a fighter jet landing at a military base, originally created with Disney
Software's old gem "Stunt Island" (circa 1992). The movie includes CD quality
stereo jet aircraft and landing sound effects, as well as a short clip of one
of my own original music compositions "Triumph of Greatness (Op. 1)".
Viewing the Movie
To view the movie, simply unzip SIFJLAND.ZIP to any directory on your hard
drive and then run "Stunt Island Fighter Jet Landing.exe". The movie will run
on any PC under Windows 9.x or higher.
Sit back and watch as this fighter jet passes overhead and lands, enjoy the
ear-shattering whine of those turbine engines, and marvel at the music from the
climax of this blockbuster movie!
Movie Command Line Parameters
SYNTAX: "Stunt Island Fighter Jet Landing.exe [/Switches]":
/P - Preload the entire Bink video into memory.
/L## - Loop the animation (just /L for infinite).
/F#.# - Use this frame rate (just /F for fast).
/T## - Play the specified sound track.
/Z - Use waveOut instead of DirectSound for audio output.
/S - Show the playback summary when finished.
/X## - Specifies the X coordinate of the playback.
/Y## - Specifies the Y coordinate of the playback.
/W#.# - Stretch to this width in pixels (can be slow). Use negative numbers for
scaling (i.e. for 2x, use '/w-2'). For full screen, use -1 ('/w-1').
/H#.# - Stretch to this height in pixels (can be slow).
/R - Fill the screen with a black background.
/C - Hide the cursor when in the Bink window.
/M## - Simulate this read speed (in bytes/second).
/E## - Specified the amount of memory for read buffering.
/G - Don't load the read buffer when opening the Bink (faster opening).
/K - Do not use multi-threaded device reading.
/U## - Disable controls: 1=pause, 2=skip, 4=quit.
/N - Never skip frames when falling behind.
/Q - Show run-time playback statistics.
/J - Don't pause the video when the focus is lost.
/I# - Window style: 0=normal, 1=no caption, 2=nothing. Add 100 for
/A## - Display options: 1=2x height doubled, 2=2x height interlaced, 3=2x
width doubled, 4=2x width and height doubled, 5=2x width and height
interlaced, 6=1x height interlaced, 7=force none. Add 100 for
grayscale, 1000 to show alpha.
/D## - Display resolution: 1=320x200, 2=320x240, 3=320x400, 4=400x300,
5=480x360, 6=512x384, 7=640x400, 8=640x480, 9=800x600, 10=960x720,
11=1024x768, 12=1152x864, 13=1280x1024. To set the color depth, add: 0
for 16-bit, 100 for 24-bit, 200 for 32-bit, 300 for 8-bit, 400 for at
least high-color (16, 32, then 24), 500 to try true-color (32, 24, then
16), and 600 for true-color only (32, then 24).
/B## - Blitting style: 0=Automatic, 1=DirectDraw primary display (best
quality, very fast), 2=DIBSection (best quality, most compatible),
3=YV12 overlay, 4=YUY2 overlay, 5=UYVY overlay, 6=YV12 off-screen,
7=YUY2 off-screen, 8=UYVY off-screen, 9=DirectDraw RGB video memory
off-screen, 10=DirectDraw RGB system memory off-screen.
Programs and Utilities
The movie was originally created using Stunt Island, and then converted to a
soundless AVI format movie file using the internal screen capture features of
The music was composed on a Creative Labs' WaveBlaster I and three AWE32s, an
8mb EMU Technologies soundbank, a 24mb Sonido Media soundbank, and numerous
other custom EMU Technologies and Sonido Media soundbanks loaded into 96mb of
on-board AWE32 ram, a Casio CZ-1 keyboard (yeah I know it's old, dadgumed thing
weighs a ton too <G>), and using Twelve Tone Systems' Cakewalk Professional
v3.01, with extensive digital editing and mixing using GoldWave v4.26 and Cool
Edit Professional v1.20.
The Bink format animation was created using DDClip Pro v3.03 for sound and
video editing and mixing, and Rad Game Tools v1.6b for Bink format conversion.
Copyrights and Legalities
(C)Copyright 1998-2006, Rich „Weeds„ Nagel - All rights reserved
"Triumph of Greatness (Op. 1)" (C)Copyright 1998, Rich „Weeds„ Nagel - All
rights reserved. No distribution without written consent.
The Stunt Island Fighter Jet Landing movie (SIFJLAND.ZIP) may be freely
distributed in it's whole and unmodified form, contained in it's original
unmodified and unedited ZIP format archive, including all documents, text, and
The Stunt Island Fighter Jet Landing movie (SIFJLAND.ZIP) and it's contents may
NOT be distributed on any commercial CD-ROM or any other commercial magnetic or
electronic media (commercial or freeware implied), on any "pay per download"
online service, for ANY purpose of financial gain whatsoever, or for any
purpose other than 100% FREEWARE.
Rich „Weeds„ Nagel
Anyhow, snag the file(s) from here (note that the URLs are case-sensitive):http://www.cmoo.com/~snor/weeds/Stunt_Island/sifjland.txt
(readme, also included in the ZIP below)http://www.cmoo.com/~snor/weeds/Stunt_Island/sifjland.zip
Hope ya like it -:)