... when I left the setting on "Tropico First" for too long, serious distortions began occurring in my island's economy. What caused me to realize this was when my exports went to $0 two years in a row, and I realized all my dockworkers had left one of them! Then I checked my farms, and about half had either no workers, or one worker only. ...
Observation:It sounds as if you play at top speed while seldom taking a stroll around to see what is happening. Many players do that. Many others enjoy watching the details - and that is not just "mico-managing."
Of course, there is an overlay with which to check employment in all the buildings. It takes only a few seconds, and probably should be used every year or so.Discussion:
Keeping the population in balance with the jobs available is ONE
of the game playing skills for Tropico
... run an island with a lot of lower-end jobs, and see if the Immigration Office setting can cause loss of
jobs employees in the farms and docks ...
Of course it can.The Island has an In door and an Out door -- you can manage only one at a time with the Immigration Office.
- Open-Door Immigration: In = no restriction ; Out = no restriction. You really don't need the building (or its staff) if this is your usual setting.
- Skilled Workers Welcome: In = HS & College educated workers encouraged ; Out = no restriction.
- Tropico First: In = Closed ; Out = no restriction.
- Love It or Leave It: In = no restriction ; Out = Unhappy encouraged.
- Nobody Gets Out of Here Alive: In = no restriction ; Out = Closed.
To maintain a balanced employment, the player has to keep number of game elements in balance and can not rely mostly on the Immigration Office. Likewise, it is important to monitor, at least in a general way, what is happening to the population.