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metakhr
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« on: 08/05/01 at 04:10 PM »

It vas the year 1981, happines was very low and the wages were also, although i had good respect at about a half of the population. I was playing Renata Feldmayer and she is a coward. The mass uprising begun, the island was covered with flags, and chicken.The soldiers were killed but the people kept fighting, my economy sunk, nobody was workin and everybody was hiding. At last in 1994. with a total of 45 dead people the uprising was crushed with NO SOLDIERS AT ALL Grin
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« Reply #1 on: 08/09/01 at 12:35 PM »

Quote
At last in 1994. with a total of dead people


How many dead people???
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« Reply #2 on: 08/14/01 at 11:03 PM »

45 dead! You have all the fun! I only wish I could tick off the peons that bad and still hold power.

You have my deepest respect El Presidente. Why are you still hiding behind your desk?
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« Reply #3 on: 08/15/01 at 12:12 AM »

Lucky I wasn't on the island at the time or I'd make sure it didn't fail. Wink
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« Reply #4 on: 08/16/01 at 04:58 AM »

Thanks for the compliments Junta Joe. All the military was dead so I didn't have any problems after the uprising. Well it did last for more than 10 years, didn't it? Well,  las consequencas were a minus of 200 000 $. The economy totally sunk, and nobody went to work for whole 10 years.
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« Reply #5 on: 08/16/01 at 11:19 AM »

Ah, senor that is what peasants are for. You as El Presidente should know that even though they rebel against you, they still must pay homage to your landlords and bar tenders.

I would not recommend this as a way to turn a profit, but, it will slow your cash outflow down. Pause the game (Yes, El Presidente, you have the power to stop time itself!) and check pay levels and raise it to a number dividable by three. Set the local rents to the full third. Then raise all entertainment costs to the full pay amount. Since you have three pay scales, some juggling is involved. We all do this at the beginning of the game, but, let it slip as time rolls by.
The pay raise will calm a few people down. You will be getting the max possible rent to offset maintenance costs.

Next. Focus some time on income sources that do not require docks. Entertainment, Media, and Tourism. Those toursists might not stay long, but, they will stay at least a month. You should also lavish some attention (ie: raises) on dock workers and teamsters. You need to get whatever goods you are still producing to the boats.

One last point. All revolts and coups are centered around the palace. Incoming immigrants tend to get swept up in the crowd and join the revolt. The trick is to move your docks or palace (see shift+O thread of mine elsewhere in this forum) away from each other. It might seem strange but I tend to move my palace to the most remote place possible(El Presidente loves mountain retreats). The less people that come by, the less that join the revolt. You might also build a jail close to the palace. Jailers can arrest  military coup members. Good luck.
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« Reply #6 on: 08/19/01 at 02:27 PM »

You are right Junta Joe, but everybody was hiding till the uprising was over Embarrassed. See you soon!
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« Reply #7 on: 03/14/03 at 09:20 AM »

Ive had 50 dead but still 45 alot Tongue
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I wonder if there is money in helping the rebels

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« Reply #8 on: 07/16/06 at 03:02 PM »

my largest death is in the 2117 uprising where 512 died Shocked on both sides out of total population of 712 and the rest left tropico leaving 45 behind Angry.
i called the Barbaric invasion of Rome. Tongue
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« Reply #9 on: 07/17/06 at 11:07 AM »

Mine sounds like Fox's... I had an uprising in 2290, 512 VS 754 the population was around 1,300. The uprising lasted over 25 years so I said forget it and I started a new game. In the years time there were about 95 loyalists left and 243 traitors..... I could kill all of the traitors with the muerte cheat but that would take to long....
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« Reply #10 on: 07/21/06 at 07:01 PM »

Hey, nice to see you around, Fox.

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el presidante- no coups yet.


« Reply #11 on: 07/22/06 at 03:39 AM »

yep, nice to see you around, notice me and georgie have been posting a good bit? I'mapproaching emporer, while georgie is on her way to the next rank.
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« Reply #12 on: 03/21/07 at 12:54 PM »

how do you git an uprising to happen all i can git is coups and rebels and dieing on trow away maps is not all that fun
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« Reply #13 on: 03/22/07 at 08:29 AM »

how do you git an uprising to happen all i can git is coups and rebels and dieing on trow away maps is not all that fun

You have to learn more about the game by playing it.

There is no "quick and dirty" formula to be issued to you as in, "Do A, B, & C - then you will have an uprising."

Try building a big, happy population - and then in 1980, screw-up.

Gee-wiz.  Tongue Undecided
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« Reply #14 on: 03/22/07 at 03:06 PM »

[quote
Try building a big, happy population - and then in 1980, screw-up.
[/quote]

Thing is, that is the best formula there is for a uprising. Do well, then screw up bigtime!
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« Reply #15 on: 04/10/07 at 12:25 AM »

its 2015 is it to late?
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« Reply #16 on: 04/11/07 at 06:11 AM »

An uprising is the most dangerous threat to a dictators rule, IMHO - I have never survived one (at least without at minimum "borrowing" money via cheat). Either the traitors are too strong and my palace is destroyed at some point or if there are enough loyalists, the game is lost on the economic side.Beside the financial problems, starvation becomes a problem soon - the revolting people just don't eat.

I'm under the assumption that their is no "fair" way ("muerte" doesn't count) to influence an ongoing uprising (f.e. ordering policemen to arrest people or soldats to elimimante), correct? Does having many policemen/soldiers does help you at all (assuming they are loyal) - will they just fight like normal loyalists or is their job/equipment a help for them? There is often shooting going on, but the only one I see shooting are the rebels during an uprising...
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« Reply #17 on: 04/11/07 at 08:34 AM »

... I'm under the assumption that there is no "fair" way ("muerte" doesn't count) to influence an ongoing uprising (i.e. ordering policemen to arrest people or soldats to elimimante), correct? Does having many policemen/soldiers help you at all (assuming they are loyal) - will they just fight like normal loyalists or is their job/equipment a help for them? There is often shooting going on, but the only ones I see shooting are the rebels during an uprising.

Look here:
http://tropico.strategyplanet.gamespy.com/cafe/index.php?topic=9134.msg185791#msg185791

An Uprising involving the entire population (in one way or another - loyal, disloyal, or chicken) is different from a Rebellion which involves only the Red Beret Rebels and the non-chicken soldiers.

Different yet (of course) is the "coup" which involves only "some" of the soldiers; and during which you can decree the arrest of disloyal soldiers (one-by-one).

In an Uprising, there is no need to worry about decrees for elimination, arrest or capture because the loyal police and soldiers automatically start shooting.

Additional useful info:
http://tropico.strategyplanet.gamespy.com/cafe/index.php?topic=9134.msg186032#msg186032
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« Reply #18 on: 04/11/07 at 11:20 AM »

Thanks for pointing me to that info - my conclusion is that I neglected my police force too much in the past.I did built police stations only when crime forced me and tend to keep the wages low there.But if the police is both a measure against coups and cups, then it is probably time to try build up a police state (literally).Thinking about it...this could even make running Prohibition an option - if I have a lot police anyway, then quelling the extra crime shouldn't be a problem.
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« Reply #19 on: 07/03/07 at 05:43 PM »

Here's the best way to start an uprising if ajavascript:void(0);
Kissnyone cares.

1)Find one of your nice, old save games past 1980

2)Fire everyone except soldiers and police if you're so inclined.

3)x out all job slots

4)Wait
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« Reply #20 on: 09/09/07 at 05:49 AM »

..., then it is probably time to try build[ing] up a police state (literally). ...

This is just a reminder that to make the Police fully effective, you have to build an adequate number of Prisons in addition to Police Stations.

You have to have a Prison in order to use the 'Arrest Decree', and they fill up quickly.

Fully developed Oppression also requires a Bank (for bribes) and a Colonial Fort Dungeon.
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