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/Military Power/
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>> There isn't too much to say on military power as the barracks do all of the training and equipping for you. One tip is that you may notice you have built a barracks, have a Blacksmith, but some of your recruits leave. This is because recruits need wooden weapons to train on. Get a Weapons Shop first, then the Blacksmith. Military troops come in five classes:
-> Militiamen (Basic wooden-equipped soldiers, rookies)
-> Footmen (Veteran iron-equipped soldiers)
-> Velits (Basic wooden-equipped javelin throwers, rookies)
-> Archers (Veteran iron-equipped archers)
-> Captains
- Captains can only be trained if they are a veteran returning from battle. There is not much of a power difference, aside from the fact that archers & footmen need less swings to kill someone. A captain will keep your troops organized so they don't split up when they are fighting barbarians inside a barbarian village. There is a considerable difference between a captain present or a captain NOT present.
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/Fires, Riots, Happiness/
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More times than you'd rather want to, this is going to be a problem that YOU will have to solve in GotRE. The main reason there are rebellions are for 2 reasons:
1) Insane work load
2) Needs of people are not being met
- Slaves rarely rebel, and even when you receive warnings that they will, they generally don't. The bigger problem is worrying about your people and their needs. If people complain that they want something, they will go to an Altar or Temple. You can view the needs of your people at this menu. You can also view the material needs of people at the Tavern with the Gossip button.
- To solve a slave work overload, build a Slave Shelter in the neighborhood. This will transport 10 more slaves from the Town Hall to live in this new neighborhood. With more slaves in a neighborhood, that means there is more rest for the previous slaves. Continue building slave shelters if the work load status stays the same (you can view it in the Warehouse information panel).
- To solve needs of the people, you can:
1) Build a building that will provide them with that need
2) Donate gold to the Altar/Temple to satisfy their need
- Go with option #1 at a first glance when you start out. Generally when one person is requesting a certain item, it means that you don't have a general building they can go to purchase it (marketplace or tavern is needed). When one person complains, it's usually a sign that 3-4 more will. So get on top of the need ASAP. Make it a priority. It's also possible that you DO NOT have enough slaves to transport the goods so that the people can acquire them. Simply get more slaves through military enslavement, or purchases.
- If going with option #2, ensure you have a surplus of gold. You will not receive a positive profit of gold if you donate, and the more buildings you donate to, it can become possible to start losing gold. If you do decide to
donate gold, do it on maps where you have a large population. This will help prevent the need for micromanagement.
> Finally, Prefectures are needed on almost every map to enforce potential problems. If you build a prefecture, make sure it is fully staffed (build some houses to get male workers). Put some wells in a neighborhood so they have a location to refill their water buckets as well. This will deal with fires. You can either build lots of Prefectures, donate gold, or satisfy the needs with the correct buildings.
Been there ; done wrote
that code! Tweek the names and draw the pretty new pictures, and we are home free. Make sure time can run at very high speed because some idiot players will not care about the pretty pictures (nor the sound). They want only the "end-results" - however they measure them.
Whoo-hoo! A fantastic sequel.
