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Coconut Kid
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« on: 11/23/08 at 10:33 AM »

http://www.cheatsgame.de/wfiles/gloryempire.htm

Numerous city-building titles that enforce some elements of strategy games are often filled with illustrious buildings, and terrific landscape. Many of them play aspects ranging from modern day travels to pre-historic times. Glory of the Roman Empire, created by Haemimont Games, is a practical Roman Empire city-builder title. Your main goal is to build a city from the ground up and protect it from surrounding threats such as barbarians, starvation, disease, and corruption. Along the way, you'll micromanage elements here and there, while providing for the needs of your citizens as they inquire. A beautiful graphics engine, and somewhat "easer than usual" gameplay engine allows even the most novice player to succeed at a strategy title. Will you triumph with glorious marlbe buildings, or crumble from the pressure above?



Key Words: Haemimont Games ; city-builder ; beautiful graphics engine
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« Reply #1 on: 11/23/08 at 10:46 AM »

The PC is full of city-building games. Titles such as Caesar 3, Sim City, and other strategy titles remain dominant in this category. Glory of the Roman Empire is a recent addition to the genre that attempts to recreate the Roman times, but with more emphasis on perfecting the city-building elements, rather than looking at ALL overall aspects. Along the way, you must construct a city capable of handling food needs, dealing with opposing rebels, and prevent the spread of disease to fellow citizens. The game succeeds graphically, have a
magnificent 3D engine filled with utmost details on every aspect of your city.

Where GotRE differs is in the strategic department. The gameplay department is actually lightened a bit so new players can succeed quite well. The game is not as in-depth as say Rome: Total War, which forces you to command troops and attacking formations. In a sense, GotRE is almost strictly building-related, and barely even features individual units. Most outside aspects of the game are simply handled by giving orders. As a governor of the Roman province, your goal is to manage the city, not manage everything.

Here's an excerpt from the manual (credit to Haemimont Games):

Ave Perfect! I will tell you a few things about us Romans. We are a peaceful people, and the Roman Empire appears to be blooming these days. For this reason, Roman Senate is in search of talented Governors. It is your honor to fulfill this task. For a start, have plain residential areas built. Satisfy the wishes of Roman families! Provide your people with work and basic necessities like nourishment. Maintain peace and keep everything in order. Celebrate your success by building awe-inspiring buildings like thermal baths, theatres, or even a coliseum. If you do well, the Roman society will bloom and living in our city will be rewarding to every citizen.



Now that you have been there and done that ; try it all over again with new words on a beautiful tropical island in the Caribbean -- won't you? And pay us $50 or $60 for the beautiful 3D view that runs only on the most advanced PC?

 Roll Eyes Undecided Lips Sealed
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« Reply #2 on: 11/23/08 at 11:10 AM »

_______________
/Military Power/
=-=-=-=-=-=-=-=-=-=-=-=-=
>> There isn't too much to say on military power as the barracks do all of the training and equipping for you. One tip is that you may notice you have built a barracks, have a Blacksmith, but some of your recruits leave. This is because recruits need wooden weapons to train on. Get a Weapons Shop first, then the Blacksmith. Military troops come in five classes:

   -> Militiamen (Basic wooden-equipped soldiers, rookies)
   -> Footmen (Veteran iron-equipped soldiers)
   -> Velits (Basic wooden-equipped javelin throwers, rookies)
   -> Archers (Veteran iron-equipped archers)
   -> Captains

- Captains can only be trained if they are a veteran returning from battle. There is not much of a power difference, aside from the fact that archers & footmen need less swings to kill someone. A captain will keep your troops organized so they don't split up when they are fighting barbarians inside a barbarian village. There is a considerable difference between a captain present or a captain NOT present.

 ________________________
/Fires, Riots, Happiness/
=-=-=-=-=-=-=-=-=-=-=-=-=
More times than you'd rather want to, this is going to be a problem that YOU will have to solve in GotRE. The main reason there are rebellions are for 2 reasons:

   1) Insane work load
   2) Needs of people are not being met

- Slaves rarely rebel, and even when you receive warnings that they will, they generally don't. The bigger problem is worrying about your people and their needs. If people complain that they want something, they will go to an Altar or Temple. You can view the needs of your people at this menu. You can also view the material needs of people at the Tavern with the Gossip button.

- To solve a slave work overload, build a Slave Shelter in the neighborhood. This will transport 10 more slaves from the Town Hall to live in this new neighborhood. With more slaves in a neighborhood, that means there is more rest for the previous slaves. Continue building slave shelters if the work load status stays the same (you can view it in the Warehouse information panel).

- To solve needs of the people, you can:

   1) Build a building that will provide them with that need
   2) Donate gold to the Altar/Temple to satisfy their need

- Go with option #1 at a first glance when you start out. Generally when one person is requesting a certain item, it means that you don't have a general building they can go to purchase it (marketplace or tavern is needed). When one person complains, it's usually a sign that 3-4 more will. So get on top of the need ASAP. Make it a priority. It's also possible that you DO NOT have enough slaves to transport the goods so that the people can acquire them. Simply get more slaves through military enslavement, or purchases.

- If going with option #2, ensure you have a surplus of gold. You will not receive a positive profit of gold if you donate, and the more buildings you donate to, it can become possible to start losing gold. If you do decide to
donate gold, do it on maps where you have a large population. This will help prevent the need for micromanagement.

> Finally, Prefectures are needed on almost every map to enforce potential problems. If you build a prefecture, make sure it is fully staffed (build some houses to get male workers). Put some wells in a neighborhood so they have a location to refill their water buckets as well. This will deal with fires. You can either build lots of Prefectures, donate gold, or satisfy the needs with the correct buildings.



Been there ; done wrote that code! Tweek the names and draw the pretty new pictures, and we are home free. Make sure time can run at very high speed because some idiot players will not care about the pretty pictures (nor the sound). They want only the "end-results" - however they measure them.

Whoo-hoo! A fantastic sequel.  Shocked Tongue Grin
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« Reply #3 on: 02/15/09 at 10:43 AM »

Children of the Nile

I just happened across a Wikipedia entry:
http://en.wikipedia.org/wiki/Immortal_Cities:_Children_of_the_Nile

Developed by Tilted Mill Entertainment, the game was released November 2004 in the United States and February 2005 in Europe.

On July 8, 2008, Tilted Mill released a new enhanced edition of the game with several refinements to the game. Among the changes made were new buildings like the brickyard. On July 10 patch 1.3 for the retail version was released which upgrades it to the enhanced edition.

An expansion for the Enhanced Edition--Children of the Nile: Alexandria--was released September 10, 2008.

Game characters (NPCs) are individually simulated. This means they walk away from assigned duties as needed to socialize, shop, and rest before returning to work. They may leave the city or die, and be replaced by immigration or internal promotion of other characters.

NPC's needs include food, shelter, health, spiritual care, and economic growth.

Sounds interesting, eh?  Cool
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« Reply #4 on: 06/14/09 at 10:19 AM »

Tropico 3 is Next !
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