Although T3 is to be a game and not a strict simulation, the links with the real world should include some hazards -- except for the "sandbox" mode.
>> The islands all lie in a zone where
"hurricanes/tropical storms" are possible. Rather than including storms as "random events", they should be included as a natural feature of of the island with settings of:
- RARE = one per 50 years
- NORMAL = one per 20 years (default)
- UNLUCKY = one per 10 years
The other treatment of T1 should be used, this suggestion would space only the time of occurance. The player would not experience the actual event such as Haiti's having three in one season.
>> Stylisticly the islands are either very flat (limestone based) or very mountainous (volcanic based). The player should not be able to have the best conditions of both.
The flat island should have only the hazard of the storms, but would not have mineral resources other than 'Oil'. It would also have limited fertile soil suitable for cultivation. Actually, it ought also to have a problem with a fresh water supply for a large population.
The mountainous island would have the hazard of the storms
AND the potential of either an active volcano or an earthquake based on a 10% chance in the generation of the island. If the generated island hit the 10% chance, there would be either an eruption or a major earthquake every 50 years.
Mountainous means that there is little to no
LEVEL land for quick construction.
However, the mountainous island would be well compensated with metal mineral resources, lots of rich soil suitable for cultivation, and no problem with supply of fresh water.
T1 mixed natural hazards with social and political hazards. T3 should include the natural hazards in the generation of the random islands.