By Jonny3 May 06, 2001.
... Because I'm an historian, I really wanted a game that is dynamic politically, and simulates the ebb and flow of power politics. I love the factions in Tropico, and the fact that you must balance competing interests against each other in order to stay in power. And the individuality of the citizens is a great feature. A single citizen can support a variety of factions, and this, I think, is very realistic.
I also think soldiers should never have to have a high school education. In Third World countries, young men from poor families often choose the army as a route to upward mobility.
We've discussed a couple of the points briefly.
Some heat has been generated about simulation/realism; but that is mainly about the visuals. The big T3 difference in game play which is evident from the screenshot releases is the introduction of land vehicles and different roads. The visual implication is that there will be a huge impact with most of the population tooling around in car and trucks. There must be a new occupation: Taxi Driver. Perhaps the aborted T1 Dispatcher will be reinstated.
Personally, I'm sorry to see Tropico
turned into a Los Angeles automobile culture.
There is a very indirect implication that the island will be much
larger that the large T1 island.
It's certainly too late to expect any ideas or suggestions to be included, but I have one none-the-less. Allow soldiers to "enlist" without HS education, but make the HS's & Colleges set to the military education option for soldiers only with average military pay for students. That would create a career progression for the military:
- Enlist at remote guard station
- Enroll at Military HS
- Graduate to Palace Guard or Army Base
- Enroll in Military College
- Graduate to Armory
The micro-management player could screen the enrollees in the military schools.