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Cafe Tropico  |  Tropico 3  |  Tropico 3 Discussion/Questions/News  |  Topic: Vital Statistics in T3? - a dead issue
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Coconut Kid
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« on: 01/04/09 at 12:39 PM »

The Cultures series of games had a useful tracking device for deaths. It was a separate page to be called up similar to an 'Almanac' page.

From PopTopFranz who was/is Franz Felsl - a major contributor to T1 design:

Well, we'd talked about cemetaries a while back unfortunately it's not likely to get put in.  Like all businesses we have to know when to say "when".  If things lighten up work wise we might look at adding more features.  At the current time we're just looking to get all the features we do have implemented.

I wanted a cemetary that you could click on the headstones and see their name, DOB, DOD and maybe where they were born.


http://tropico.strategyplanet.gamespy.com/cafe/index.php?topic=3865.msg66189#msg66189
« Last Edit: 06/24/09 at 09:40 AM by Coconut Kid » Report to moderator   Logged

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« Reply #1 on: 01/05/09 at 02:56 PM »

Nice post you linked there. People at PopTop did served their costumers well, even before selling the game! I don't enjoy the cemetary idea, though. Maybe for traking family generations, but would that be usefull? And it would take some land space too.
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« Reply #2 on: 01/06/09 at 08:29 AM »

... Maybe for tracking family generations, but would that be useful? And it would take some land space too.

The Church already makes a nod at a cemetary in the back. I haven't played T2 enough to know how the graveyard works in it. In Cultures, it is a look-up page which is referred to as: "Graveyard - This is the gallery where the fallen heros from your village are remembered."

I'm not worried about land space. It could surround a monument to Army Heros.

However, I would prefer an Almanac page, entry: Name, DOB, DOD, cause of death. Perhaps with a sort capability. Use? Tracking death rates; are your people really starving?

BTY, T1 doesn't have a realistic death rate.

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« Last Edit: 06/13/09 at 08:27 AM by Coconut Kid » Report to moderator   Logged

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« Reply #3 on: 04/11/09 at 11:25 AM »

Some players have spent considerable effort in trying to understand the "Life Expectancy" of citizens and the effect thereon of provision of health care facilities.

Additionally, the effect of the options for health care buildings remain quite mysterious.

The results of player tests and observations tend toward the determination that a unit's date of death is established randomly when it is created. The DoD may be slightly modified by availability of health care buildings, but not significantly in game play. Part of that may be due to the lack of tracks for deaths in the Almanac. That is to say that the simple trend-line is not noted for increases when no health care buildings are available.

The problem is especially evident concerning deaths of babies and children. They seem "cast iron" in spite of not having access to health care buildings.

Perhaps T3 can make this less of a mystery.
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« Reply #4 on: 06/13/09 at 08:41 AM »

Of course there has not been the slightest mention from Haemimont about this yet.

In my opinion, T1 didn't handle the death rate very well. Starvation took years; death rate appeared to be detached from provision of health care. Infant and child mortality certainly had no connection with the actual rate on a typical island.

Actually brf noticed that there were key thoughts which substituted for health care and religion buildings. When a unit's health care or religion meters ran too far into the red and there was no building in which to recharge them, the unit had a key thought and the meter recharged - at least partly.


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« Last Edit: 06/24/09 at 09:43 AM by Coconut Kid » Report to moderator   Logged

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