... With buildings that size in towns that closely built, you will surely need to add a fire brigade. ...
And I see fires are a noticeable part of GA:R !And do I love Fire Brigades !!
For Caribbean Islands (in simulation), you do not have to create an elaborate (new) building. Just add a small garage onto the Police Station building.
Then add one or two slots for employees "segregated"
(last to left to be filled last) which when staffed would activate the Fire Brigade Station part of the building.
You don't need a different set of avatars; the Police Officers do very well. Oh, it would be nice to see them wearing those lovely brass Roman style helmets when they drive out the really antique fire truck and unroll a length of hose to squirt water. But that is probably just too much icing on the cake.
Unless the island is really huge1
, there is no need for elaborated zones of response. Every active fire truck responds to every fire in an "urban" building (in T1 terms = no response to category "farms & mines" or to housing below 50* quality level). A second fire which occurs before the first is put out causes confusion -- as it should. This is not a North American fire fighting simulation.
*Reverse quality level of Country House & Tenement.1
Without any idea of the size of the island, it's hard to guess about fire brigade zones. I'd like not to have them, but they may be necessary. Perhaps they could be the same as the Patrol Zones
of the Police Officers from the same building to reduce the coding.
Once again, a late in the development cycle, thought for discussion.