"And for that matter, how can 15 missions fit into a reasonable period of 1950 - 2030? 80 divided by 15 is only five to six years for each campaign."
I guess you are thinking about the way time was done in T1, Has anyone discussed what the passage of time is gonna be like in T3?, I was wondering about that for a while.
(perhaps that should be "guess") that issue has been quite completely covered.
Firstly, there is the publisher's and the developer's commitment that T3 is a refurbishment of T1 which will remain true to the orignal intent and feel of game play in T1.
Secondly, the Game Story
and structure demands that the length of the game (at least as to scores) has to be linked to the conceivable life span of an ordinary human dictator.
Then, the story centers on the "Cold War"
beginning with 1950. The dictator may not reasonably begin as an infant in control of the affairs of the island. Reason and history (Fidel in Cuba) clearly indicate that the life (scoring period) of a player/dictator can not reasonably run beyond 2010.
Indeed, if the game is to have a semblance of simulation, the history is that dictators last for a far shorter period of time.
I was probably incorrect in projecting a period running to 2030 rather than to 2010.
However, I am often wrong.
Smallaxe, do you have a suggestion for an alternative way of accounting for the passage of time?