Your problem isn't with teamsters. The most I ever had was 3 [offices] which is more then enough - even without paved streets. You need more docks, most likely, to ship more out.
Then please explain how you can have 4 or 5 factories with output cues [queues] of over 20 and it NOT be a teamster problem. My maps are large. ... My populations get over 700. I generally have over twenty resource providers (farms, mines, wharves). ... Docks are not the problem. Now that I have figured them out [paved under them], two docks are plenty. ...
It's called "plan ahead." Build things close together, to [the] whole thing. Teamsters aren't the only ones who move things around. All people move their supplies by themselves. Teamsters get it done only faster. So build things close together and ya won't need as many teamsters.
You can centralize all you want, but, 15 or twenty farms along with some mines and wharves take up huge tracts of land. I do NOT want farmers delivering goods to the opposite side of the island. I want them FARMING!
Kalamazooie, have you ever tried spell check or using punctuation. It is very hard to understand you. Good grammar will take you good places, young man.
By the way. this thread is not truly about the ineffectiveness of teamsters. There are numerous threads about this subject already. ...
Classic Junta_Joe squelch. Kalamazooie was promoting the PopTop designers' intended style of gameplay. He wasn't stating it very well, but the idea was there. He might even have read Phil Steinmeyer's explanation of the 25 tile priority zones for construction. It doesn't take a huge leap to understand that having anyone walk over 100 ties for any reason is very inefficient.
So when Junta_Joe splatters his buildings all over huge tracts of land, he is getting very little work out of individual teamsters. He is using them just as inefficiently as he was using Laborers; which use made him decide to abandon them for use of the Rapido cheat. He also promoted the Urban Legend that factory workers (and other 'indoor' workers) did not need to be actually in the building. In pushing for high scores, he pushed the population well beyond the optimum maximum of 500. All of his mistaken observations he never tested to see if his conclusions might be wrong; instead he blamed the publishers for improper design. Since the publishers had moved on and - frankly - stopped commenting or providing feedback. So, he got away with his overbearing
this is the only way to do it approach.
Yes, I too can be tagged with a bad approach to give and take on this forum. I think I have mellowed. I am certainly willing to listen to various explanations of the mechanics of the game.