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viper2317
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« Reply #50 on: 09/30/01 at 10:50 AM »

Hey everyone!
This is my first post here, but I thought that this list was worth it.  So, here goes:

My likes:
*Ability to irrigate farms to avoid drought.
*More farm types: Citrus, Cocoa, Rice, Chickens
*More tourist attractions: Golf course, deep sea fishing, etc
*Mandatory high school for Tropican born
*More festival edicts: Miltary parade; May day (communist); Spring break  (more tourists); Dia de los Muertos (religion); Tropico day (bonus  happiness, no crime increase); etc.
*Improve pathfinding formula

My Dislikes:
*Construct over shacks ability
*Post office: allows mail (liberty bonus) and money from foriegn relatives
*Allow media structures to have duplicate programming
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Thursday
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« Reply #51 on: 09/30/01 at 11:51 AM »

In no particular order:

*Tannery: factory supplied by ranch
*More farm types: Citrus, Cocoa, Rice, Chickens (This one is dependant upon whether there are factories which could use these goods thereafter.  Goods for the sake of goods seems a little pointless)
*Power plant efficiency upgrades (ie:turbines)
*Mandatory high school for Tropican born
*Have export goods inflation to offset rising average Caribbean pay
*Special immigrants: VIPs; exiles; entertainers; wealthy


As for dislikes
*Call off election edict (Lie in the bed that you make, El Presidente)
*Limit political opponents to native born (The player's character isn't necessarily native, why should anyone else be?)
*Singles housing or high rises (There's this little game out there called SimCity that you may have heard about...  When I want high rises and such, I play that.  I don't see it suiting Tropico at all)
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« Reply #52 on: 09/30/01 at 01:06 PM »

Three newcomers who voted correctly! It is a joyous day in Tropico. Welcome to the forum. Now, if I could just get some of those incorrigable old timers to play by the rules.
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« Reply #53 on: 10/01/01 at 07:57 AM »

Here's my list, most preferred first:
1. Buildings in  shift + O (all of them)
2. Concrete Roads (that pollute and are ugly)
3. Classified Paper/Increased desire to find better jobs and housing.
4. Random Presidente generator
5. Singles housing
6T. Public Transport
6T. Goods transport

3 most disliked:

1. Fences and walls  
2. Voodoo Priests
3. Other ethnic formats (They'll turn into another Impressions with thier city building engine!!  Roll Eyes)



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« Reply #54 on: 10/01/01 at 10:30 AM »

I will be flipping a coin to settle the tie MP. Hoping you don't mind.
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« Reply #55 on: 10/01/01 at 10:51 AM »

I'll save you the trouble.

6. Increase construction speed

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Tropico's First Female Scripter
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Em to my friends Smiley

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Vote MadamP for President!
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« Reply #56 on: 10/01/01 at 03:04 PM »

No problema
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« Reply #57 on: 10/01/01 at 07:40 PM »

Sorry I'm late, Junta_Joe, Tish nudged me into this.  I hadn't had time to look lately, so I hope you'll cut me some slack.   Wink  Great list!

Here are my fav's:
1. More farm types eg cocoa, rice etc.
2. Smelters to refine bauxite/iron ore
3. Immunize edict
4. Trains or cargo trucks for goods transport
5. More tourist attractions
6. Ability for multi-island maps

Dislikes:
1. Construct over shacks
2. Child labor edict
3. Voodoo priests and zombies   Tongue

Good luck with the compilation!
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« Reply #58 on: 10/01/01 at 09:59 PM »

Thanks Dave. Your thoughts are well respected here.


Even though I haven't tallied the votes yet, it is pretty safe to say a few things. Voodoo priests are gone. More farms are in. So is more tourist attractions and fixing the labor types.
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« Reply #59 on: 10/02/01 at 01:00 PM »

I'll vote for:
Golf Courses
Brewery
Oil Rigs and refineries
Fences and walls
airfreight additions
Parks and gardens

P.S...can I have Flamenco dancers too?
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« Reply #60 on: 10/02/01 at 02:06 PM »

A few of the write-in's were very good.

Tell you all what I'm gonna do. I have to edit out the losers. While I'm in there, I'll add some of the better ones before I send it off to Poptop. They won't be eligible for voting but PT will see them.
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« Reply #61 on: 10/02/01 at 03:46 PM »

That's good.  I did like the Guillotine write in... though some part of me prefers the thought of a good ol' fashioned public firing squad.  Bah, off on a tangent...  story of my life.  Any write-ins that you thought were horrid?
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« Reply #62 on: 10/02/01 at 04:00 PM »

Some of them  Wink
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« Reply #63 on: 10/02/01 at 08:01 PM »

I missed the deadline, so why not?  Evertything that would help ranches be good is swell, chocolate is yummy (increases tourism) and more edicts would be awesome.  Brainwashing, fighting invasions (worked real well in Grenada), and, er, voodoo seem a bit off.  I think that dealing with inefficient T, L, & D is a way of life of Tropico, but pathfinding AI needs an upgrade, if only to end BEP.  I want to sell my stuff in the souvenir shop at a healthy markup, too (those shops might make money, for once!)  Joe, nice job with this thing.
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« Reply #64 on: 10/02/01 at 08:56 PM »

I think I can find six good votes out of that pile, Cluk. My tallies aren't done yet. Your vote is appreciated.
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El_Harkonnen
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« Reply #65 on: 10/03/01 at 10:18 AM »

FAVOURITE ITEMS:
>Oil rigs and refineries
>Increase construction speed
>Trains or cargo trucks to increase goods transportation speed
>Have export goods inflation to offset rising average Caribbean pay
>Ability to have multi-island maps with bridges or ferries
>Allow for bigger maps

DESPISE ITEMS:
>Voodoo priests and zombies
>Immunze edict: decreases need for medical visits
>Limit political opponents to native born
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« Reply #66 on: 10/03/01 at 10:50 AM »

The poll is now officially closed. Any votes after this point are for fun only. The poll restrictions are lifted. You may comment, rant, and pester me all you want. The conversation will do the game a world of good.

A final tally will be posted in new threads here and in the night club. Soon a minipoll will show up on the news page of this forum to decide the top choice. Don't miss out on that. When that is completed, I will forward the study results to Poptop. Then we pray to the game gods for a blessing.

Let the carnage begin.......
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EmperorLutz
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« Reply #67 on: 10/03/01 at 12:06 PM »

Emperor Lutz I
United Terran Empire
October Third, 2001

To all true dictators:

Is it not true that a real dictator, in this day and age, relies on the Military? So, here is my compiled MILITARY list of suggestions.

1. THE DREADED DRAFT. That's right. This should be an edict, "Draft Tropican", where you, for a price, and less liberty, can send anybody (Except children) into a nearby barracks. Just don't overuse it, or you'll have to pay for their release, the "Service Completed" Edict. It raises liberty.

2. MORE STRUCTURES. They could be anything from a Barracks to the Armory. Here's a short list:

Barracks (Housing For Troops)
Adv. Armory   (Tanks... YEAH!)
Military Shipyard (Bid or build subs, destroyers, dreadnoughts... whatever.)
Bunker (Small, for troops, or HUGE, for a central command center... heh heh...)
Cruise Missile Silo (No nukes  Sad, but those are too pricey...)
Commad Center (Allows strikes against NEIGHBORING CARRIBEAN DICTATORSHIPS! A good thing...)

And so on.

3. WARSHIPS. Need I say more?

4. TANKS. Ditto?

5. SECRET POLICE. This one I've been hearing a lot. A good idea, actually... It's what Stalin used, so why not you?

6. RELOCATION OF PALACE. It's not so military, yes, but it's handy to get it off the SHORE when being attacked. So put it up on that mountain and surround it with troops. Good Times.

7. CIVILIAN GUARD. This edict hands everybody an gun, and your people get riled to fight. It's a last-ditch thing, really, and it's VERY pricey. Something like $50 PER PERSON. So you can't just do it for the heck of it.

8. ADVANCED SOLDIERS. This edict gives all soldiers armor plating, better weapons, and nicer boots. Ha. Pricey, AND you need to have allied with the U.S. first.

9. ADVANCED SUBMARINES. This edict advances all purchased or built subs to a new standard. VERY pricey, and you must be allied with Russia first.

10. NUCLEAR MISSILE SILO. THIS building is the most expensive, 'cuz Plutonium ain't cheap. Special Conditions:
 
 A. If you build a Silo, and start arming it with a Nuke, the U.S. will launch a full-scale attack. A bad thing.
 
 B. If you ally with the U.S. or Russia first, get their base on the Homeland, and  then build a Nuke, you're O.K., but you may only launch the missiles at targets designated by your allied superpower. If you try to launch elsewhere, your allied suerpower AND the other superpower (both the US and the USSR) will attack. If they fail, your troops will be revered permanently, and the world will send you diplomats (and money. Lots of money.)

These are my suggestions. At first, it looks like you'd need a whole new game for some of 'em, and that's what I think PopTop should do: Tropico II, set somewhere a little in the future. Or perhaps in the present.

But whatever shall be done, I hope a few of my suggestions make it to a Tropic sequel.

Thanks for reading,

Emperor Lutz
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« Reply #68 on: 10/03/01 at 02:28 PM »

I have that game. It's called command and conquer.

You know there is plenty of war games out there. Tropico is a political game.
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« Reply #69 on: 10/03/01 at 02:38 PM »

Politics AND Economics... can't forget economics. Well, impossible to forget economics for some of us, since it seems to be my main strength.  Broke one moment, $60,000-$100,000 the next.  I'd be more proud of myself if it weren't for the fact that half the time I'm not entirely sure how I manage it...
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« Reply #70 on: 10/03/01 at 02:59 PM »

Whilst I think I would like loads more bells and whistles in Tropico: The Expansion, all I really hark for is a more complex economic model, a longer list of edicts and slightly (Yes, I did say slightly!) more enhanced mechanism's for ruling your island. If they can thrown in trucks and trains then even better.  Smiley

Tanks, a secret police and perhaps an 'Elite' Presidential guard, seperate from the army. It would not make the game overtly warlike and simply create a more realistic model, compared to historical dictatorships. It's when we have multiplayer options that the military gets out of hand and it just becomes another Command and Conquer. Smiley
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« Reply #71 on: 10/03/01 at 03:27 PM »

I could see both of your ideas in a offshoot game like "Banana Wars". It would build off Tropico as a multiplayer game.

You would need to limit some aspects of the present game to give yourself time to focus on the other players.
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« Reply #72 on: 10/03/01 at 10:46 PM »

It's a shame I haven't been to the board in a while because I had a list of changes and additions I wanted to see in an expansion. Well, since I stumbled upon this thread I guess I should post my two cents.

Here are a few things I don't think have been mentioned yet:
*Drug crops - I saw mention of cocoa but what about coca?
*Banish edict - Ban someone from your island, never to return
*Ability to issue personal edicts to groups of people - I thought of doing this from the almanac, but I'm sure there would be an easier way. It would be nice to be able to bribe(or kill) all your political opponent's diehard supporters in one fail swoop, no?
*Major changes to engine to allow more varied types of islands - Island runs to edge of screen, multiple mountains, multiple islands, lakes in the middle, etc.
*Allow the Swis Bank to have a more direct affect on the game - I'm not exactly sure where to go with this one but the Swiss Bank always seemed arbitrary to me. Possibly use it to allow more soldiers or a more grandiose palace?
*Edict to cancel elections or rig them to any percentage - I know this was already mentioned but it really is needed
*When a political opponent is eliminated any new rivals should be much less forthcoming (as they realize they are likely to be "offed" themselves).

And just in general, more "stuff", a few new industries, farms, housing types, and such, nothing that would make the game seem bloated, just more varied.

I think those are my only suggestions that haven't (to my knowledge) been posted yet.
LETS ALL HOPE POPTOP RELEASES AN EXPANSION. TROPICO WOULD BE 3X THE GAME IT IS NOW WITH A FEW CHANGES!

-nexus
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« Reply #73 on: 10/04/01 at 08:32 AM »

Why would want to deprive youngsters of the game? Illegal drugs in the content would force retailers to place parental warning stickers on the box. Then you force a situation where the child has perform an illegal act to get the game. You're all heart, bub.

If you had actually taken the time to read the list, you would see most of your suggestions there. Just like if you had read Poptop's background material you would know that they will never place drugs in the game.
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viper2317
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« Reply #74 on: 10/05/01 at 03:40 PM »

Also, I'm pretty sure that the Banish edict can already be accomplished.  Simply arrest the person, then use the "Open the Jails" edict to send 'em off.  The only disadvantages here are that you must have a staffed jail, and your US relations will suffer.  It still works, though.

~viper2317
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