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Cafe Tropico  |  Tropico  |  Bugs and Suggestions (Moderator: CafeDave)  |  Topic: Drug Trade?
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timp999
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Now, all I need is some plutonium...


« Reply #25 on: 06/27/02 at 05:11 PM »

By the way, ifanybody decides to try this, I'd mostheartily recommend backing up the tropico.lng file before you dink with it...  Wink
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« Reply #26 on: 06/27/02 at 10:35 PM »

 Cry

I wanted pretty paths.  

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« Reply #27 on: 06/28/02 at 11:41 PM »

Oh, and I couldn't find out how to make the US get mad at you for growing weed, of how to stop them from getting convinced that you make the best joints in the world during trade delegations.
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« Reply #28 on: 06/29/02 at 06:31 PM »

you just use a trigger that slides down the relationship number to the US as your pot/joint exports increase...

As for the trade mission result, it's just too dadgumed funny to try to stop it!  Grin


Oh, and I couldn't find out how to make the US get mad at you for growing weed, of how to stop them from getting convinced that you make the best joints in the world during trade delegations.


* trademission.jpg (27.16 KB, 357x182 - viewed 167 times.)
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« Reply #29 on: 05/03/05 at 08:04 AM »

How did you manage to produce contraband goods? It is not available at normal times. It seems to me that you are not making much profit from joint and M.J. But then, it is in Tropican dollars.
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« Reply #30 on: 05/26/05 at 10:32 AM »

Would be so awesome  Cool
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« Reply #31 on: 05/26/05 at 11:05 AM »

You don't happen to have "Paradise Island", do you?
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« Reply #32 on: 08/15/05 at 08:47 AM »

Quoting Phil Steinmeyer:
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Unfortunately, most game ideas that people come up with are either too derivative (i.e. the game's like StarCraft, but better…), lack pizzazz (hey, since that railroad game did so well, how 'bout a bus system game…), or are disqualified on some other grounds, such as poor taste (you wouldn't believe how many people wanted our next game to be Drug Tycoon).
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There you have it. I think most game developers develop for mass market. There are a lot of parents buying the games. How many do you think would buy it if it had legit drug trade in it?

Just a reminder to newcomers. If you read the whole thread carefully before you reopen it, one that is years old may not be worth bothering with.

In this case, the "contraband goods" is simply done by changing the name in an easily edited file. The whole process is described.

I would also point out that "realism in the game" would require that it start without illegal drugs being a big deal. That among a raft of other things that came and went in the last 50 years of the 20th Century - like the USSR.
« Last Edit: 03/01/12 at 09:50 AM by Coconut Kid » Report to moderator   Logged

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« Reply #33 on: 03/01/12 at 10:17 AM »

Sometimes I am really surprised  --  The makers of a game in which you can burn books, steal money from your folks and send [it] to Switzerland, and even eliminate people per edict - declare that selling grass is of poor taste. ...

Quoting Phil Steinmeyer:
Unfortunately, most game ideas that people come up with are either too derivative (i.e. the game's like StarCraft, but better…), lack pizzazz (hey, since that railroad game did so well, how 'bout a bus system game…), or are disqualified on some other grounds, such as poor taste (you wouldn't believe how many people wanted our next game to be Drug Tycoon).

Perhaps "poor taste" is not adequate; probably "really stupid" is the correct description.

In the second decade of the 21st century, we have the example of the Mexican civil war between the government and the drug cartels. What a theme for a game! The US went through a similar battle between the government and the bootleggers during Prohibition from 1919 to 1933. There is nothing romantic or "fun" about the breakdown of law and order. To use such things in games, they have to be "sanitized" by not telling the whole story.

Yes, Tropico has 'death squads' - but they make the citizens angry; families don't like to have members shot down in the streets.
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