..., i was curious about the function of the teamsters and hence i locked on to view some of them. then i found that they sometimes took a year or more to find things to move. i think the problem lies in the fact that they move from farm to farm looking for goods. as a result, i had many farms and factories with surplus output store with no one to move them.
... if someone can answer the following questions:
1. how does food get distributed? by teamster? or by the marketplace? or directly?
2. is it normal for teamsters to be ineffective?
3. does building all farms in one area helps reduce the confusion?
4. how come there's no vehicles? i think even the poorest countries IRL has trucks to transport goods?
5. is this game mod-able? maybe can create vehicles?
Long ago and far away. It's hard to know what version may have been involved. In any case, here are the answers based on current knowledge.
1.} Food may be obtained at the farms where it is produced or at buildings (Market, etc.) to which it is moved by the Farmers or the Teamsters.
2.} Teamsters are not ineffective if their Offices are well placed. They do NOT search for goods to move; they leave their Office building with a workorder for a single pickup point.
3.} There is actually no confusion. Roads may help more than clustering Farms, although the location of suitable land may naturally lead to clusters of Farms.
4.} It's a game more than a simulation of RL. It has a limitation on coding that precludes the highly complex problem of land vehicles; especially about having to use roads or go across country. There are vehicles: freighters, gunboats, airplanes, fishing & other small boats. The Teamster's "handtruck" is a minimal code substitute for a burro.
5.} The game can be modded within narrow parameters. It can not be modded to add trucks for the Teamsters.
Time Compression I don't understand what the problem is, or how the later versions changed it. Certainly the players didn't wish to play a 50 year game that would take 50 years to play. Did they wish for the "teletransport" system that so many other games use to pander to impatient players?