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Big_D
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« on: 03/28/01 at 05:59 PM »

in the randoim map, u can choose how long u want the game to last, 10 to 70 years. Does anyone know how long each year is?
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« Reply #1 on: 03/28/01 at 07:02 PM »

a year is 365 days....
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« Reply #2 on: 03/28/01 at 07:16 PM »

in the game, I mean?
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« Reply #3 on: 03/28/01 at 07:16 PM »

LOL, kendahj is right, Big D is showing off his US education there. I heard the game is like civilization, after playing a # of years your score is tallied up, and after that you can play for  fun an unlimited amount of time( or till you get booted out of power) . ASk Brian, he is the head of educated guesses.
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« Reply #4 on: 03/28/01 at 08:03 PM »

I think Big D (welcome to the boards), was asking how many hours a year was (in real time) in Tropico.  I was wondering about that also.
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« Reply #5 on: 03/28/01 at 09:12 PM »

Someone ask for an educated guess?  Actually, in a past article I read that an "average" game could take as little as an hour, and seeing how it would take at least a few years to establish a "thriving" island, I would "guess" that a year, at normal setting, would last about five minutes.  I know a "five minute year" can be an eternity for some gamers, but I don't like games that "rush" time (most especially "The Sims", time in that game passes way too fast!)

Any suggestions on how fast time should last in Tropico?
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« Reply #6 on: 03/28/01 at 09:27 PM »

Game time is a very important issue in a game like this.  In Sims, there is a big problem because the Sims are very slow relative to the time passing.  A Sim might take an hour in the shower, than an hour on the pot, and another hour makiing breakfast, etc. Very frustrating...   Sad
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« Reply #7 on: 03/28/01 at 11:39 PM »

My favorite is how it takes them 20 minutes to wake up when the phone is ringing.  And then another 5 to stamp and pout.  Then 6 to go across the room to answer it.  Too bad the phone only rings 30 minutes.  Grr...

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« Reply #8 on: 03/28/01 at 11:41 PM »

As I understood it, the speed of the game would be variable, so I will therefore be playing it at the slowest pace possible.

I'd be most unhappy if a year of game time was 10-15 mins of real time, but I do appreciate that some gamers do not like waiting around. I would certainly be happy with about 1year = 45mins/1 hour, realtime.(So long as there is plenty to do!)
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« Reply #9 on: 03/28/01 at 11:45 PM »

I think I read that even though it is real-time strategy, you can have it go really fast, or really slow depending on your mood.  I prefer slower myself so I can do things right the first time.  I hate frantic clickfest games.
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« Reply #10 on: 03/29/01 at 05:06 AM »

My guess (sorry Brian) would be that it works just like RT2, where you can adjust the time from 1, painfully slow, to 10, super fast.  A normal game of RT2 is usually about 25 to 30 years long and could last anywhere from half an hour to 20-30 hours depending on your setting and how often you pause.  Actual game time may depend on your computer speed but I'm not sure about that.  So I would think that a game of Tropico can last as long or short as you want.
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« Reply #11 on: 03/29/01 at 09:55 AM »

id put money on daveGs answer
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« Reply #12 on: 03/29/01 at 11:38 AM »

hmmm, I remember reading somewhere that the rate of game time to real time was an issue that was seriously considered, and only after experimenting with it for a while did they come up with a tempo that "feels good."
I don't know how that applies to various speed settings, (maybe they used the pace they came up with as a default?) but I could definitely picture RRT2's pace being applied to Tropico...

oh wait, now I remember
if you slow the game down, you're not just slowing down the passage of game time, you're also slowing down your people and buildings and stuff.
so you will be able to make more decisions and consult more charts and stuff in a certain amount of game time, but it's still going to take 8 game months (or whatever) for that building to be constructed.

ugh, I forgot what I was talking about...
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« Reply #13 on: 03/29/01 at 01:20 PM »

A short game will last 12 hours at the speed that I play.  That's a good thing. Smiley

  --Wooly, pause, doesn't it go any slower than pause? Smiley  Stupid clickfest!
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« Reply #14 on: 03/29/01 at 01:32 PM »

Wooly there is also stop and eject  Grin
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« Reply #15 on: 10/11/11 at 10:48 AM »

hm mm, I remember reading somewhere that the rate of game time to real time was an issue that was seriously considered, and only after experimenting with it for a while did they come up with a tempo that "feels good." ... but I could definitely picture RRT2's pace being applied to Tropico. ..., now I remember -- if you slow the game down, you're not just slowing down the passage of game time, you're also slowing down your people and buildings and stuff. So you will be able to make more decisions and consult more charts and stuff in a certain amount of game time, but it's still going to take 8 game months (or whatever) for that building to be constructed. ...

The real gameplay issue is getting the player's "real-world" expectations reoriented the Tropico clock & calendar. The Tropican People do NOT run on time organized as we know it, e.g. they work about three shifts a year; and when they go to church or the clinic, they spend about a month in the service building. Oh my, the travel time they use if you sprawl (spread) the buildings out.
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