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Kendahlj
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« on: 01/26/01 at 12:56 PM »

When a citizen becomes disgruntled, and leaves society to join the rebels, how hard it is to get them re-join society? One preview says that making social reforms can get them to come back.  What reforms will you have to make?  Once they've become mad enough to leave society, how hard is it to make them happy again?
« Last Edit: 12/31/69 at 07:00 PM by 1013846400 » Report to moderator   Logged

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bulletsponge (Guest)
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« Reply #1 on: 01/26/01 at 05:04 PM »

who wants them back. Maybe to lull them into a false sense of secutity them " Bam" , a bullet to the head.
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bulletsponge (Guest)
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« Reply #2 on: 01/26/01 at 05:41 PM »

and one more thing, how come im no longer a member. I was before but im not now, how did that happen?
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« Reply #3 on: 01/26/01 at 08:01 PM »

Hi bulletsponge,
It should keep you logged in as long as you don't log out.  Did you log out and not log back in?  You are definitely still on the member list.  If you need your password, click on the forgot password link to get it mailed to you.
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« Reply #4 on: 01/27/01 at 07:46 AM »

Thanks Dave, didnt see or realize i needed to log in.
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« Reply #5 on: 01/29/01 at 08:53 AM »

Yeah, rebels can come back to regualr islander life if things good good enough to change their minds.  That's what I'm told, atleast.  However, the whole rebel-changing thing happens silently,  so you never get a message saying they have become rebels.  That means you may never even know they have headed off and come back unless you're real observant.
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« Reply #6 on: 01/29/01 at 10:21 AM »

well i love to watch how the game is coming along so a visiual of the game is important to me. i love to watch everything while concentrating on the game. so i hope i will see who goes and who stays.

they better hope they dont leave for their seak. cuz i will have to be really despearte to want them back. the only welcome they going to get is getting shot in their head.
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« Reply #7 on: 02/01/01 at 04:50 AM »

I know where you're coming from Luke.

It's good that rebels can come back, afterall it shows you must be doing something right. But I'd be a bit nervous of someone who, until recently, was shooting my soldiers and now tries to fit back into Tropican society.

I'm afraid they fall into my "undesirable" catagory and therefore should expect a late "night" visit from my secret police. dadgumed, no secret police...soldiers then.
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« Reply #8 on: 03/02/01 at 02:07 PM »

sorry to bump up an old thread, but i was wondering if there will be a 'blanket amnesty" edict, something like, "all rebels who lay down their guns and go home will not be harmed".  Have how many come back depend on recent events (i.e. a major rebel leader gets arrested, then many more rebels go home, if they just killed your top general they'll laugh at you.)
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"Our problems, both those we experience externally- such as wars, crime, and violence- and those we experience internally- our emotional pain and psychological sufferings- cannot be solved unless we address the underlying neglect.  That is why the great movements of the last hundred years and more- democracy, liberalism, socialism- have all failed to deliver the universal benefits they were supposed to provide, despite many wonderful ideas.  A revolution is called for, certainly.  But not a political, an economic, or even a technical revolution.  We have had enough evperience of these during the past century to know that an external approach will not suffice.  What I propose is a spiritual revolution."
--The Dalai Lama "Ethics for the New Millenium"
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« Reply #9 on: 03/02/01 at 02:18 PM »

That's actually not a bad idea, but as far as I know, there isn't such an edict.  If they rebel came back, and nothing had improved, wouldn't he/she just leave again?
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Brian
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« Reply #10 on: 03/02/01 at 02:24 PM »

I don't want to be cruel, but how can a rebel ever return to society?  If the rebel forces are responsible for attacks against innocent civilians and public buildings, would they think they could just go back to their homes and their lives once things "got better"?  I would think they would be forced to remain hidden in the jungle as criminal outcasts "just in case" things started to fall apart on the island again.

BTW - this philosophy of mine relates to the game only, I realize situations like this in real life are much more complex and traumatic. Smiley
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« Reply #11 on: 03/02/01 at 02:27 PM »

Well, the situation may well have changed, they could have been manipulated/brainwashed by a charismatic leader, or they could have been coerced by the 'hard core' rebels.  So a aministy edict would bring back those 'on the fence'.  Plus, my in-game personality will lean toward the forgiving (I probably will be killed in many, many coups)
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"Our problems, both those we experience externally- such as wars, crime, and violence- and those we experience internally- our emotional pain and psychological sufferings- cannot be solved unless we address the underlying neglect.  That is why the great movements of the last hundred years and more- democracy, liberalism, socialism- have all failed to deliver the universal benefits they were supposed to provide, despite many wonderful ideas.  A revolution is called for, certainly.  But not a political, an economic, or even a technical revolution.  We have had enough evperience of these during the past century to know that an external approach will not suffice.  What I propose is a spiritual revolution."
--The Dalai Lama "Ethics for the New Millenium"
Brian
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« Reply #12 on: 03/02/01 at 02:38 PM »

I see your point, Padre.  Personally, I hope I can keep my natives happy so that they don't decide to become rebels.  Getting a bullet through your head is a lousy way to end a vacation. Shocked

See you Sunday! Smiley
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« Reply #13 on: 03/02/01 at 02:44 PM »

It's easy.. Selma my exotic barmaid and housemother to all the fishnet stocking "entertainers" at Adalita Bar will make sure that the local male populace are entertained and satisfied.

thus no rebels..at least male ones..

enigmaja
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« Reply #14 on: 03/02/01 at 02:58 PM »

Ah, but beware the moral majority! Angry  

Of course, I will try to keep the citizens happy, and keep things from escalating to violence.  But there is always going to be unhappy minorities, who may be financed by the USSR/USA, and gain an artifical level of power.  A few critical arrests and an amnesty edict can crush a rebellion before too many people get hurt.

There are supposed to be 60 or so edicts in the game, so this may already be in there.  If not, I hope it will be soon.
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"Our problems, both those we experience externally- such as wars, crime, and violence- and those we experience internally- our emotional pain and psychological sufferings- cannot be solved unless we address the underlying neglect.  That is why the great movements of the last hundred years and more- democracy, liberalism, socialism- have all failed to deliver the universal benefits they were supposed to provide, despite many wonderful ideas.  A revolution is called for, certainly.  But not a political, an economic, or even a technical revolution.  We have had enough evperience of these during the past century to know that an external approach will not suffice.  What I propose is a spiritual revolution."
--The Dalai Lama "Ethics for the New Millenium"
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« Reply #15 on: 03/02/01 at 04:10 PM »

How about this for a scheme?  As Dictator, you set up a specif group to become dissatisfied, so that you know who they are and what they want.  Then,  you appoint their leader (or a weak-link supporter) to head up a ministry where it would look like they will have some power to change the terrain.  They you can
1) amstring the actions
2) convince them of how difficult real reform is ... or
3) you put them into a position to have an "accident" which is then blamed on the rebels themselves!

Blessed beef, I good at this! Tongue
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« Reply #16 on: 03/02/01 at 06:12 PM »

I was wondering, if you cut down all the forest on your island, where would the rebels hide. In the bushes? Wait, that didnt sound right. Wink
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« Reply #17 on: 03/02/01 at 09:37 PM »

Well, this strategy has been the standard operation for the US, as in Vietnam and El Salvador (were today only approx 15% of the forest is left, muchly do to american napalm attacks to smoke out the guerrilla)...

However, they did kinda lost both wars anyhow, now didn't they?
Wink
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« Reply #18 on: 03/02/01 at 09:50 PM »

Will there be anyway to know who many rebels there are on the island? Do you have to compare all the demographics to calculate number of rebels? (eg. How many have been born/died and population size. I'm guessing that rebels are not counting to the populations, as they have defected)
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« Reply #19 on: 03/03/01 at 12:55 AM »

Hmm, good points. An Amnesty and rebel numbers.

Whilst I have no real desire to have ex-rebels back in my society, an amnesty does strike a cord. It would be good to have that option, it may give dictators more incentive to bring extreme elements back into society.

As for rebel numbers, I would like at least a rough idea of how many I am fighting against. It could serve as a tool to tell you how well you were doing. (5 out of 100 population are rebels 'good', 50 out of 100, 'a Bulletsponge island!' WinkTongue)
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« Reply #20 on: 11/11/11 at 01:31 PM »

... I'm afraid they fall into my "undesirable" catagory and therefore should expect a late "night" visit from my secret police. Dadgumed, no secret police -- soldiers then.

WOW! Secret Police who can infiltrate and locate the Rebels who are the 'fish' swimming in the sea of citizens.

I'd opine that you are looking to raise the whole level of simulation that the game can cope with to a level which exceeds the mental capacity of the mass market upon which the financial success of the game depends.
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« Reply #21 on: 12/19/11 at 10:10 AM »

Cross Reference:
http://www.the-nextlevel.com/tropico/cafe/index.php?topic=10000.0

Comprehensive information on Rebels.
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