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Kendahlj
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« on: 02/12/01 at 12:30 PM »

Anyone know what factions are in the game?  

I think faction leaders are chosen by the computer based on a characters' attributes.  Are attributes randomly-generated at the start of a game or when a character is "born"?

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Zerone13
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« Reply #1 on: 02/12/01 at 02:36 PM »

Faction (n) 1 : a party or group (as within a government) that is often contentious or self-seeking : CLIQUE  2 : party spirit esp. when marked by dissension

I think the factions are Communist or Capitalist, and within those two headings you have a spectrum ranging from "happy with your rule" to "rebel".  As far as "cliques" go, you'll have to check at the Tropico high school.

Brian, Director of Educated Guesses
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« Reply #2 on: 02/12/01 at 02:43 PM »

Hey, Brain. Do you reckon that when you post PopTop think "Hey great idea lets do it" then they post and tell you that you've got it right. Or are you just guessing?

If it's the former, I have a few things I'd like to tell you...!! ;-)
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Zerone13
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« Reply #3 on: 02/12/01 at 03:07 PM »

If they are taking my ideas, I'll expect a percentage of the profits when the game is released and buy myself a REAL island!  Actually, I'm sure I'm just hitting a lot of nails on the head (the way you wish you could hit your Tropicans on the head, right?)
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Kendahlj
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« Reply #4 on: 02/12/01 at 06:21 PM »

I think there are more factions than capitalist and communist.  The newest screenshot -- Day 4 -- has a summary of the "Intellectual Faction".  I think there is Educated, Military, Rich, Working Class (Farmers,etc) and maybe others.  
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« Reply #5 on: 02/12/01 at 06:46 PM »

religious
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comie
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« Reply #6 on: 02/12/01 at 07:12 PM »

id like to that becase you have a bunch of difernt factions you could have multiple reveltions.
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« Reply #7 on: 02/12/01 at 08:22 PM »

So many factions, so little time to piss em all of.
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« Reply #8 on: 02/13/01 at 09:27 AM »

i liked that screen day 4. it showed us that there are leaders in groups and shows us that someone is in trouble if the government doesnt change some ways. i think thats going to be an interesting place to check what people are thinking.

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Zerone13
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« Reply #9 on: 02/13/01 at 03:14 PM »

I wonder... if you "get rid of" the leader of a faction (for example, a priest) by deporting him, will other members of the faction also leave the island - or will they remain and become angry with you?  I don't remember reading anything about people leaving the island on their own, unless you remove them, but I guess it's possible...
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« Reply #10 on: 02/13/01 at 03:26 PM »

Good points Brian. I don't remember reading anything, so I'm no use.

Also, what happens if a group has their leader removed? Does the next ranking "leader" suceed him? Or if there are no suitable replacements does the group fragment?
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'You will remember none of this. Your brief view behind the wizard's curtain will be replaced with happy thoughts of kittens and poodles, playing in the flower garden.'
Zerone13
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« Reply #11 on: 02/13/01 at 03:48 PM »

I just of something elese... they have to release this game before we all go insane! Smiley... can you have two factions go against each other, regardless of your rule?  If the religious faction gets tired of the prostit... er... showgirls, and the showgirls get fed up with the religious faction, will they go at it on their own or are all reactions focused on the dictator?
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« Reply #12 on: 02/13/01 at 04:00 PM »

Ahhhhhhhhh! My head is going to explode.

So many questions.........not enough answers!
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'When you're tired of coups, you're tired of life.' - Coffeebean

'Golf.  Now there is an exercise in tedium!  It's people in ugly clothes walking!' - Eddy

'You will remember none of this. Your brief view behind the wizard's curtain will be replaced with happy thoughts of kittens and poodles, playing in the flower garden.'
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« Reply #13 on: 02/13/01 at 04:55 PM »

oh so wait factions are like groups of the same kind?

kind of like showgirls stay with showgirls and so on. kind of like their like clicks(groups)
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« Reply #14 on: 02/15/01 at 02:33 AM »

Factions are groups that have a similar interest/view, which brings them together. i.e Wealthy wnat to stay that way and have good economic growth. Farmers wants low pollution, places to sell there goods etc.

The thing is you will never be able to please all the factions. Afterall, I read that the poor want greater wealth, better jobs and mistrust the wealthy. Whereas the wealthy want to maintain their status above the poor, mistrust the church and visa-versa, so the game would appear to be a continual tightrope walk!

As for the prost...showgirls, I'd say they would be "business Class". Does that seem right?
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'When you're tired of coups, you're tired of life.' - Coffeebean

'Golf.  Now there is an exercise in tedium!  It's people in ugly clothes walking!' - Eddy

'You will remember none of this. Your brief view behind the wizard's curtain will be replaced with happy thoughts of kittens and poodles, playing in the flower garden.'
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« Reply #15 on: 02/15/01 at 06:03 AM »

I know the showgirls will get a lot of business on my island.
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« Reply #16 on: 02/15/01 at 06:21 AM »

Reading the thread again, I note what Brian says about two factions against each other. I wonder if we can expect some kind of confrontation between, say, the famers and the business-class.

O.K, I remember reading PopTop saying that ordinary Tropicans wouldn't actually kill each other, except in a rebellion/revolution etc, but surely there are other ways for them to clash?

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'When you're tired of coups, you're tired of life.' - Coffeebean

'Golf.  Now there is an exercise in tedium!  It's people in ugly clothes walking!' - Eddy

'You will remember none of this. Your brief view behind the wizard's curtain will be replaced with happy thoughts of kittens and poodles, playing in the flower garden.'
Kendahlj
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« Reply #17 on: 02/15/01 at 08:52 AM »

I am pretty sure a faction wouldn't "go against" another faction.  I think they would just get angry and it would be directed at you.  As dictator, you have to try to find ways to make all factions happy or risk the wrath of the citizens.  If the religious faction was upset at the prostitutes, they would be angry at you for building the cabaret, not angry at the prostitutes.  Although you can't please everyone all the time, that is still your goal as dictator.

At least that is my understanding...
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Mr.P
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« Reply #18 on: 02/15/01 at 11:56 AM »

You're probably right Kendahl, I was just expecting there to be some kind of interaction between factions. I 'd hoped to see a showgirl and bishop bashing it out. Oh, that didn't come out right, but you know what I meant.
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'When you're tired of coups, you're tired of life.' - Coffeebean

'Golf.  Now there is an exercise in tedium!  It's people in ugly clothes walking!' - Eddy

'You will remember none of this. Your brief view behind the wizard's curtain will be replaced with happy thoughts of kittens and poodles, playing in the flower garden.'
Zerone13
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« Reply #19 on: 02/15/01 at 04:01 PM »

Of course we do (wink, wink... say no more)
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comie
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« Reply #20 on: 02/15/01 at 04:47 PM »

This is were it all gets  good .....um........MULTIPUL REVELTIONS.





Luke and Mr.p yell LETS KICK SOME NON MILLATARYIST ASS
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« Reply #21 on: 02/15/01 at 04:53 PM »

no no we yell lets kick everyones BUTT.

trying to cut down on the swearing?
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« Reply #22 on: 06/25/11 at 10:54 AM »

... Also, what happens if a group [faction] has their leader removed? Does the next ranking "leader" suceed him? ...

We now know that factions have their supporters ranked at three levels according to the number of "+" marks shown on the individual's "Politics Panel" (the secret police dossier). The individual with the highest level of support for the faction is (SFAIK) always faction "Leader." Factions can not be eliminated; there will always be one supporter, the Leader. Those who have no "+"s are mislabeled (IMHO) in the Almanac as "detractors" when they may be just neutral.

Also, we now know that factions and individual support of factions have a much larger impact on gameplay than has been reported.

An individual's job selection has been almost entirely assumed to be driven by pay levels and little else. It now seems that faction support has an almost equal level of influence. The problem is associating jobs with factions. Some such as religious and military are obvious, but others are more obscure.
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