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Cafe Tropico  |  Tropico  |  Bugs and Suggestions (Moderator: CafeDave)  |  Topic: New list suggestions
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lil_jingle
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« Reply #25 on: 02/27/02 at 11:25 AM »

good ideas
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mikee
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« Reply #26 on: 02/27/02 at 01:28 PM »

For Tropico II

1. Create playground for children. I don't know why these kids get to wander around so far away from home.

2. Create different ministerial buildings.

3. Create cabinet positions that can be fill with people from different factions.

4. Create office building.

5. Create nursing home for the elderly.

6. Create Tropicans and Tourists ability to stop, conversate, fight, argue, etc...

7. Create edicts that are leftist and rightist leaning relating to Land Reform, Export/Import, allowing strikes, Nationalizing companies, etc...

8. Create events relating to governing - Events involving corruption in the military, police. Events involving hunger, lack of freedom, etc...

Thanks

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FullOtto
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« Reply #27 on: 02/27/02 at 08:46 PM »

I'd like to see some type of foreign investment.  In short, a business is created and maintained by the owning entity (i.e., the AI), just like the foreign military base.  It doesn't cost you a dime in maintenance or construction costs, but does employ Tropicans as long as the enterprise is profitable.  What such enterprises that can be I leave up to others to decide, but I'll suggest three below.

Building: factory (req. electricity), fastfood store (req. electricity), oil derrick.  LIMIT OF THREE BUSINESSES, ANY COMBINATION.

Types: [Factory] clothing, electronics (export only); [Fastfood] hamburgers, fried chicken, pizza; [Oil Derrick] natural gas, crude oil

Improvements: NONE--provided by investor

Notes: one-time "establishment fee" paid to your Swiss account; annual "rent"; uses existing Teamster labor; requires Diplomatic Mission; friendly relations with USA and/or Russia; cannot be started during "Tropico for Tropicans" immigration policy (too much anti-foreigner sentiment); improves Capitalist faction relations by +15%; improves relations with the investing superpower by +15%, degrades relations with other supwerpower by -15%; relations with Environmentalist faction degrade by -10% (fastfood store)/-30% (factory) due to pollution; can be "nationalised" during "Tropico for Tropicans" immigration policy (sours relations with owning nation by -30%, [possible invasion?] improves communists and capitalists relations); if the business isn't in the black in three years, venture folds, workers are unemployed, and building goes derelict (can't be used, only demolished).

New edict or immigration policy: encourage foreign investment, $2000-$5000.  Lasts for 2 years, can be cancelled.

Uses a new character, the Foreign Investor, an immigrant type who arrives by yacht or airplane.  Earns no wage, requires a luxury house near the business.

Ideally, the type of business would be different depending on which superpower was the investor, but I can't think of what the differences would be.  What would the Kremlin insist be produced if they were bankrolling the thing?  A radio listening post? (Hmmm... interesting......)
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« Reply #28 on: 02/27/02 at 08:52 PM »

Hold on there.  Tropico two might not end up being just what you think it will be...
Have a look at this thread..
http://dynamic3.gamespy.com/~tropico/cafe/index.php?board=10;action=display;threadid=4181;start=0
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« Reply #29 on: 02/27/02 at 09:18 PM »


What would the Kremlin insist be produced if they were bankrolling the thing?  


... a thumbscrew factory Shocked Roll Eyes?
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« Reply #30 on: 03/04/02 at 02:18 PM »

1) More New Building Ideas!
    -Retiree Home
      -Holds 15 Retireee couples
      -Staffed By 3 Maids
      -Housing Quality: 60
      -Housing Quality: 75, with Social Security Edict
      -Provides inherent health care, entertainment,
       religious and housing needs
      -similar to millitary base
      -also gets the retirees of the map, which uses
       prossecor space
    -Elemantery School
      -3 teacher staff
      -takes care of 15 children
      -boosts visiting education rate 150%
      -boosts intellectual respect by 15%
      -provides needs similar to what the millitary base
       provides for
      -gets the kids off of the map, which uses proccesor
       space
2) New Edicts
    -Condemn Nation
      -hurts condemned super powers relations badly,
       improves relations with other power
      -foreign power with millitary base on the island may
       demand you do this
      -Cost: $500
    -Millitary Support Campaign
      -Requirments: Millitary Base, TV Station, $3,000
      -Increases Millitary Recruitment rate 100%
      -Increases Millitarist respect by 15%
      -Increases size of millitarist faction 15%
      -3 year effect
    -Round Up Homeless
      -Requirements: Prison, $1500
      -Police attempt to fill empty jail cells with homeless
       people
      -Decreases Communist respect 5%
      -Increases Capitalist respect 5%
      -Increases Tourism Rating 5%
      -Permenent Effect(Can Be Cancelled)
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« Reply #31 on: 03/04/02 at 08:02 PM »

I've been hung up with personal business. The new list posting has been pushed back to Wednesday. Gathering was completed today. Compile and edit now. That only takes a day or so.

Been debating whether to post it here or in PI board. Opinions?
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« Reply #32 on: 03/04/02 at 08:04 PM »

Forced Labor Camp (Building)
  -hires 4 soldiers
  -houses 10 inmates
  -about the size of the millitary base
  -prisoners produce corn on a fenced plot of ground
  -farm produces food for about: 60 people, fully staffed
    *average farm(non-forced labor) produces food for
      30 people
  -term: permenent, prisoners can be released
  -re-education rate 33% the speed of a normal prison

Force Labor (Edict)
  -permanent effect, prisoner can be released
  -requirments: Forced Labor Camp, $500
  -prisoner is dragged of by soldiers to a Forced Labor
   Camp, to produce food
  -Personal Edict
  -very badly hurts prisoners families respect for El
   Presidente (200% of normal arrest respect loss)
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Visit my website: The American Socialist Party
"Always do right. This will gratify some people and astonish the rest." -Samuel Clemens
"Those who are willing to trade freedom for security deserve neither freedom nor security." -Benjamin Franklin
"Determination is the drive to accomplish something without regards to the odds." -Junta Joe
"Patience is a bitter plant, with sweet fruit." -German Proverb
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« Reply #33 on: 03/04/02 at 08:07 PM »

Please add the forced labor camp to your list!!!

Sorry I didn't post in time.. Embarrassed
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"Always do right. This will gratify some people and astonish the rest." -Samuel Clemens
"Those who are willing to trade freedom for security deserve neither freedom nor security." -Benjamin Franklin
"Determination is the drive to accomplish something without regards to the odds." -Junta Joe
"Patience is a bitter plant, with sweet fruit." -German Proverb
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« Reply #34 on: 03/04/02 at 08:10 PM »

I'm done Baron. I'll scribble these last two in. Everything else should be held until I post the list. Then you can tack them onto the end.
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« Reply #35 on: 03/05/02 at 04:57 PM »

Look to both parts of my suggestions (so long that it didn't fit in one post!) please and comment them.
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« Reply #36 on: 11/19/08 at 11:36 AM »

I'm done Baron. I'll scribble these last two in. Everything else should be held until I post the list. Then you can tack them onto the end.

While we are going about promoting lists of suggestions, here is one Junta Joe asked for. We need to find what he posted in response.

Eh?
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