Gameplay has to be within the Game World. First, the game world has hardware constrictions which makes a perfect simulation of the real world impossible. Second, individual players usually mistake their personal beliefs for the actualities of the real world; personal experiences are incomplete pictures.
I, ..., prefer to play games such as these in a realistic way, instead of just playing it as a game that isn't to be taken seriously. ... I want to experience these types of games in the sense that they intend to be, i.e. a simulation of ruling a small, tropical island. ... I notice a lot of inaccuracies. ... even though you can do a lot of communist things with your island, you can't be fully communist, because ... anybody ... has any formulas of musts or shoulds for how to run their island in a somewhat politically accurate way. Communist? ... Capitalist? ... etc. ... when I run my island as communist, I make all wages for all workers as equal (i.e. no rich or poor), I have proRussian policies and I use the praise Russia edict a lot, I enforce the social security edict, I have a large and effective military who arrests or kills those who are unhappy and/or disrespectful and has enough courage to possibly challenge me, I prevent emigration, No elections, I build a communist newspaper (Voice of the Worker), No religious buildings. Pretty soon, the USA gets pissed off at my lack of liberty, so that's when I let Russia build a base on my island.
A "Poster Boy" for my Postulate. In a later post, he tells how to run a capitalist island. He firmly believes that his personal picture of the world is the real world, and that it should be simple to fit into the game. What he calls "inaccuracies" are not problems in the game; rather they are problems with his world view.
First, he doesn't notice the actual inaccuracy in the game of calling the U.S.S.R., "Russia." That helps obscure the problem of the USSR's collapse before the game's time period is over. It also obscures the fact that the USSR neither represented theoretical communism nor did western propaganda accurately portray it.
The wage issue is not equal pay. It is that pay should not be driven by social class. The game is accurately concerned with "divergence."
I don't understand what he means by "enforce" the social security edict; it's quite passive and not particularly associated with communism. He seems to mistake it for a welfare program negatively propagandized by the west. Then he connects the food for the people edict with the capitalists. Again falling for western propaganda, but now about food distribution.
Theoretical communism does not require a repressive army\police combination any more than theoretical capitalism does. It's unbalanced to harp upon one over the other.
The elections in the game world are typical of dictatorships without regard to communists or capitalists. That the U.S. is concerned with them is one of the game's points of humorous irony. An election papers over the lack of any other formal democratic process. Preventing emigration is not particularly associated with either side except in western propaganda. Capitalism usually is quite happy to get rid of the surplus.
"No religious buildings" represents the greatest victory of western propaganda about "godless" communism. In the Western Hemisphere, the RC church was divided but largely supportive of the left. It is so silly because a player's refusal to provide for fulfilling the religious need makes all the people significantly less effective at getting to work than they would otherwise be.
The game has far more flexibility on political issues than ratkisser discovered.