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Cafe Tropico  |  Tropico  |  Strategy, Hints and Cheats (Moderators: CafeDave, Mr.P)  |  Topic: Verbal levels displayed in Almanac and notices, for Newbies
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Coconut Kid
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« on: 12/20/04 at 01:59 PM »

When one gets older, one tends to repeat things. If I have already posted this before, I apologize. It's there in the program files, but not handy for newbies.

International & Faction RelationsFaction Leader's Attitude
  • Upset
  • Unhappy
  • Concerned
  • Content
  • Pleased
  • Happy
  • Delighted
  • Euphoric
Citizen's Skill Level
  • Abysmal
  • Very Poor
  • Poor
  • Below Average
  • Average
  • Above Average
  • Good
  • Very Good
  • Exceptional
Internal Danger
  • Miniscule
  • Fairly Low
  • Moderate
  • Serious
  • Grave
  • Critical
External Danger
  • Nil
  • Very Low
  • Low
  • High
  • Very High
  • Near Certain
For what it's worth - maybe seeing just where you stand. If I have it wrong, let me know, eh?

 Wink Cheesy Cool
« Last Edit: 11/04/11 at 10:23 AM by Coconut Kid » Report to moderator   Logged

Captain Carrrghter
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« Reply #1 on: 12/20/04 at 05:05 PM »

How about democracy expectations and satisfaction?

I would guess that most of us tend to see only one end of the scale.  Grin

Great list. I've never seen 'angry' or 'enraged' on faction or international relations (but HAVE seen it in democracy satisfaction when forced to cancel an election....)
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Coconut Kid
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« Reply #2 on: 12/22/04 at 01:47 PM »

I think Democratic Expectations are hard coded in the Rise to Power part of El Presidente's document rather than a list in the basic program.
  • Near Nil
  • Very Low
  • Low
  • Moderate
  • High
  • Very High
  • Sky High1
are the levels shown. "Moderate" is not a level I have seen otherwise.

I have to get back to you on Democratic Satisfaction. Sorry.

 Cool

1From Captain C's post below.
« Last Edit: 04/25/05 at 07:08 AM by Coconut Kid » Report to moderator   Logged

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« Reply #3 on: 12/22/04 at 05:00 PM »

In addition to the above levels of democratic expectation, "Sky high" can be reached after a couple of free elections, if they were "Very high" (eg. elected as capitalist) to begin with.

Again, I'm sure that many people don't know that.  Grin
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It's fun to charter an accountant
And sail the wide accountancy,
To find, explore the funds offshore
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It can be manly in insurance.
We'll up your premium semi-annually.
It's all tax deductible.
We're fairly incorruptible,
We're sailing on the wide accountancy!

-Monty Python, "The Accountant Shanty"
Coconut Kid
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« Reply #4 on: 12/24/04 at 09:26 AM »

A list of the different ways to die :
  • Eliminated
  • Shot while resisting arrest
  • Died in the line of duty
  • Died defending government from coup
  • Died waging coup against government
  • Died defending government from uprising
  • Died waging uprising against government
  • Died defending government from rebels
  • Died fighting as a rebel against government
  • Died in Prison1
  • Died in the Dungeon1
  • Mass death, Hurricane (random event)
  • Mass death, Epidemic (random event)
  • Starved to death
  • Malaria – Poor health care contributed to death
  • Tuberculosis – Poor health care contributed to death
  • Hepatitis – Poor health care contributed to death
  • Pneumonia
  • Stroke
  • Heart Attack
  • Cancer
  • Emphysema
I think it is reasonable to conclude that Malaria, Tuberculosis and Hepatitis do increase when citizens do not have access to Clinics/Hospitals set to Preventative Care. Also, starvation is linked to lack of food (duh), although some Tropicans (especially children) seem too stupid to find their way to food sources. The "final five" are random, but with increasing frequency as age increases. I'm not sure at what age the Gerontology speciality kicks-in. It provides heath care to all ages. Read the "hover-over." Perhaps we (most players) have been mistaken in thinking that it has to do only with Retirees. Perhaps it has to do with keeping your over 50/55 citizens fully productive in their declining years.

Those Dockworkers who die and lose their load are likely "overage" for their line of work. Same is true for Teamsters.

 Roll Eyes Grin Cool

1 Additional causes of death posted with bodies supplied by Brf, thanks Brf.

Additionally, it has risen to attention that there is a "default routine" for citizens who have a red-lined health care need meter, but no access to a health care building. The default routine - among other things - deducts one year (up to five years) from the citizen's preprogrammed life span. There's no instant death from lack of health care.
« Last Edit: 11/10/11 at 11:26 AM by Coconut Kid » Report to moderator   Logged

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« Reply #5 on: 12/26/04 at 08:56 AM »

How about: "Died in the Dungeon" and maybe "Died in Prison".

Although these can be included with the starvation or disease numbers, these two underlying causes are less random than the others.
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« Reply #6 on: 12/26/04 at 11:49 AM »

How about: "Died in the Dungeon" and maybe "Died in Prison".
Although these can be included with the starvation or disease numbers, these two underlying causes are less random than the others.

Thank you for calling to our attention these two new causes of death which are posted with dead bodies. I did not know that the Paradise Island add-on had amended this list.

I will/have edited my post to show them and give you credit.

 Cheesy Cool
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« Reply #7 on: 12/26/04 at 09:07 PM »

Well.... actually I dont remember myself if those two reasons have a separate label or not....  They might just be labelled as "starvation" or "disease"... My point was that someone could die of starvation or disease in the prisons and dungeons even if there are abundant food and health care on your island.
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« Reply #8 on: 04/08/05 at 01:38 AM »

In addition to the above levels of democratic expectation, "Sky high" can be reached after a couple of free elections, if they were "Very high" (eg. elected as capitalist) to begin with.

Again, I'm sure that many people don't know that.  Grin

You're right, the democracy expectations aren't frozen, but seem to be kind of a trailing average of how often people demand elections and actually get them.  In my most recent game, I started from Communist Rebellion (is it Very Low or Almost Nil? heh, don't worry about answering that, it's not important) but after holding elections faithfully and generally being an all-around great Presidente Wink , it was up to Sky High by the late 80's or early 90's (with satisfaction levels at Euphoric immediately following each landslide victory!).
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« Reply #9 on: 04/08/05 at 11:26 AM »

International & Faction ...
Faction Leader's ...

These two came very handy, as I was insure about the verbal levels in english.
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« Reply #10 on: 06/12/06 at 07:41 AM »

I really wish this thread could be made sticky!

 Cheesy
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« Reply #11 on: 12/17/07 at 07:48 AM »

A list of the different ways to die :
  • Eliminated
  • Shot while resisting arrest
  • Died in the line of duty
  • Died defending government from coup
  • Died waging coup against government
  • Died defending government from uprising
  • Died waging uprising against government
  • Died defending government from rebels
  • Died fighting as a rebel against government
  • Died in Prison1
  • Died in the Dungeon1
  • Random Event, related mass deaths - Hurricane
  • Random Event, related mass deaths - Epidemic
  • Starved to death
  • Malaria – Poor health care contributed to death
  • Tuberculosis – Poor health care contributed to death
  • Hepatitis – Poor health care contributed to death
  • Pneumonia
  • Stroke
  • Heart Attack
  • Cancer
  • Emphysema
I think it is reasonable to conclude that Malaria, Tuberculosis and Hepatitis do increase when citizens do not have access to Clinics/Hospitals set to Preventative Care. Also, starvation is linked to lack of food (duh), although some Tropicans (especially children) seem too stupid to find their way to food sources. The "final five" are random, but with increasing frequency as age increases. I'm not sure at what age the Gerontology speciality kicks-in. It provides heath care to all ages. Read the "hover-over." Perhaps we (most players) have been mistaken in thinking that it has to do only with Retirees. Perhaps it has to do with keeping your over 50/55 citizens fully productive in their declining years.

Those Dockworkers who die and lose their load are likely "overage" for their line of work. Same is true for Teamsters.
2

1 Additional causes of death posted with bodies supplied by Brf, thanks Brf.

The List with coding error fixed.

Note that there has since been some research on life span/expectancy, but it did not include tracking the reasons given. It is very hard to capture such data. Mostly, the descriptions are seen only for the short period of time that the dead body is visible. If the individual dies inside a building or in a mass event (i.e. hurricane or epidemic), no description is visible. Notices for the mass events give totals only.

The research so far seems to indicate that, with only favorable conditions, the length of life is determined at creation of the unit.

2Further evaluation and deduction raise the possibility that - in addition to reaching a normal "drop-dead" date - Teamsters may be subject to death from overwork, i.e. their rest need meter goes past critical.



Additionally, it has risen to attention that there is a "default routine" for citizens who have a red-lined health care need meter, but no access to a health care building. The default routine - among other things - deducts one year (up to five years) from the citizen's preprogrammed life span. There's no instant death from lack of health care.
« Last Edit: 11/10/11 at 11:26 AM by Coconut Kid » Report to moderator   Logged

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