A list of the different ways to die :
- Eliminated
- Shot while resisting arrest
- Died in the line of duty
- Died defending government from coup
- Died waging coup against government
- Died defending government from uprising
- Died waging uprising against government
- Died defending government from rebels
- Died fighting as a rebel against government
- Died in Prison1
- Died in the Dungeon1
- Mass death, Hurricane (random event)
- Mass death, Epidemic (random event)
- Starved to death
- Malaria – Poor health care contributed to death
- Tuberculosis – Poor health care contributed to death
- Hepatitis – Poor health care contributed to death
- Pneumonia
- Stroke
- Heart Attack
- Cancer
- Emphysema
I think it is reasonable to conclude that Malaria, Tuberculosis and Hepatitis do increase when citizens do not have access to Clinics/Hospitals
set to Preventative Care. Also, starvation is linked to lack of food (duh), although some Tropicans (especially children) seem too stupid to find their way to food sources. The "final five" are random, but with increasing frequency as age increases. I'm not sure at what age the
Gerontology speciality kicks-in.
It provides heath care to all ages. Read the "hover-over." Perhaps we (most players) have been mistaken in thinking that it has to do only with Retirees.
Perhaps it has to do with keeping your over 50/55 citizens fully productive in their declining years.
Those Dockworkers who die and lose their load are likely "overage" for their line of work. Same is true for Teamsters.
1 Additional causes of death posted with bodies supplied by Brf,
thanks Brf.Additionally, it has risen to attention that there is a "default routine" for citizens who have a red-lined health care need meter, but no access to a health care building. The default routine - among other things - deducts one year (up to five years) from the citizen's preprogrammed life span. There's no instant death from lack of health care.