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Pstrych9_Loco
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« on: 07/27/02 at 05:42 PM »

Hello everyone, I've become addicted to being a Presidente!

I'm not very experienced yet, especially with the various possible presidente combinations, but intend to try out others and give them their chance for greatness!

So far, I've been having a ton of fun with these settings;

Silver spoon
Bought the election
Financial Genius
Diplomat
Womanizer
Cheapskate

This presidente is my undisputed fave! He is a total weasel who cares about nothing more than enriching his swiss bank account. It is always a blast when tight elections come around to pull out all the stops to stay in power. He has the potential to be a bit brutal, but he can't get away with too much of that unless he wants to find himself on the rowboat!

Anyways, lately I've been wanting to try out some other El Supremos so I need the opinions of more experienced players on what would constitute "fair" settings for all the presidentes to give it their best shot and have an even chance of outdoing the others with equal conditions.

Firstly, I believe that it can only be fair if it is very tough to make it to voluntary retirement because if it is relatively easy to stay in power, the economic presidentes have a huge advantage over the presidentes who have "respect" advantages or are able to crack down on dissenters instead.

Here are my own views on what might constitute "tournament settings" and I hope to get any opinions you might have!

Vegetation: No presidentes seem to be affected by this, so I would put this setting to "overgrown" to make my island a real jungle! Agree?

Minerals: The "Miner" background makes it important that this setting be "fair", so I would put this setting in the middle. Agree?

Water Coverage: I feel that there is no reason for the island to be anything but as big as possible so that presidentes who can manage decent expansion don't run out of room. On the other hand, there should be some fishing available for the sake of the canneries. I would put this on the second highest setting. Agree?

Population: 70 Tropicans! High starting population and good length of game insures that it is feasible to take advantage of the mid-game "electricity age" and just in general "gets the game going" faster. Agree?

Elevation: I need help here. I know that elevations are necessary for some crops, and thus crucial for presidentes like "Booze Baron". I am inclined to put this low simply because elevations ruin careful municipal planning so often. Any ideas?

Map size: Maximum! Presidentes who can manage the feat of developing the whole island deserve to do so, because they probably have stability issues which are a constant danger. Since I am unable to do this, it simply insures that expansion doesn't come to a halt due to simple lack of space. I think that maximum is therefore best. Agree?

Victory Conditions: A place in history! I have found that in my own games, since I put the difficulty high, it is no mean feat just to survive to the end. My score ends up negative but I have a blast anyway. I figure that this setting gives everyone a fair shot at scoring points, though simply lasting to the end is a big victory itself. Agree?

Special Circumstances: Not too sure. The only one I would consider fair might be Rebel Yell so that the militarists have the advantage of being well prepared for this to help make up for economic deficiencies. What do you think, do the militarists need a boost?

Political stability: Second Highest! The highest setting is too much for me, second highest makes it a big challenge to stay in power, but isn't totally beyond what I can manage.

Economy: Second Highest! Same reasons as above.

Random Events: Second Highest! Same reasons as above.

Game Length: 50 Years! I feel that this is enough time to get into the "electricity age" and get some benefit from it, but not so long that it lets developmentally inclined presidentes steal the show! Agree?

With tough settings, I find the game great fun. I don't mind all the negative scores, my presidentes can compete to see who gets closest to zero! Survival is it's own reward and score is just gravy. The score would just be to let me see who did best out of those who actually made it to retirement.

Any help is appreciated!







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Cam
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« Reply #1 on: 07/27/02 at 09:28 PM »

Pstrych9_Loco,

Welcome to the boards.

Please note that there is currently a competition underway (finishes soon though); here, as well as the opportunity to participate in Eddy's free-form scenario here.

You raise many questions and points that warrant further discussion and analysis.
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Eddy
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« Reply #2 on: 07/28/02 at 10:24 AM »

Thanks for the plug!

Hey wait a minute...

You're a rebel!

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El Presidente Para La Vida de la Isla Magnifica de Eddy

The only bad post is the one not posted. - El_malo
Mess with the best, get paddled like the rest. - Junta Joe
May the redness of your bottom be an example to all who dare to challenge Eddy... -  Mr. P
A day without paddling is like a day without the sun. - AriesQTPie
I will BE posting! - BatchMan

The Official Rebel Paddling Ceremony.  Now with paddles!

Eddy is the lifestyle revolution of the 21st century!
Cam
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Who wears short shorts?


« Reply #3 on: 07/28/02 at 07:18 PM »

A rebel in a pool attendant's body.

Oh how I long to slurp beer, smoke cheap, stubby cigars, spit on the ground and refer to the tourists in disparaging terms, but alas, I must wear these short, shorts, serve pina coladas, and lead the hotel patrons through renditions of Y.M.C.A. (It's fun to stay at the...) every night.  Cry
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« Reply #4 on: 07/29/02 at 06:01 AM »

Well, you know the rules.  Rebels get "initiated" into the cafe.  Prepare yourself...

WHOOSH!

BANG!!!

Heh heh heh!

Don't forget your fruit basket, discount card on pudding cups in the cafeteria, and a record of Abba's Greatest Hits.

Grin
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El Presidente Para La Vida de la Isla Magnifica de Eddy

The only bad post is the one not posted. - El_malo
Mess with the best, get paddled like the rest. - Junta Joe
May the redness of your bottom be an example to all who dare to challenge Eddy... -  Mr. P
A day without paddling is like a day without the sun. - AriesQTPie
I will BE posting! - BatchMan

The Official Rebel Paddling Ceremony.  Now with paddles!

Eddy is the lifestyle revolution of the 21st century!
Cam
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Posts: 221


Who wears short shorts?


« Reply #5 on: 07/29/02 at 09:30 AM »

No souvenir paddle?

Oh s%#t ... I can hear the drums, Fernando!  Shocked
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Chairman Robbo
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« Reply #6 on: 07/30/02 at 12:17 AM »

 Cool
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« Reply #7 on: 02/24/12 at 01:43 PM »

Any help is appreciated!

Polite and informative, but all he gets is childish prattle between a couple of regulars. The "postmaster general" running off as usual.

...  Anyways, lately I've been wanting to try out some other El Supremos so I need the opinions of more experienced players on what would constitute "fair" settings for all the presidentes to give it their best shot and have an even chance of outdoing the others with equal conditions.

Firstly, I believe that it can only be fair if it is very tough to make it to voluntary retirement because if it is relatively easy to stay in power, the economic presidentes have a huge advantage over the presidentes who have "respect" advantages or are able to crack down on dissenters instead.

I'm not quite sure that I follow that reasoning precisely, but the generality seems O.K. What is a good, standard setting for the preliminary stuff so that any mix of presidente attributes will NOT have an advantage? Sadly, it is not much of an intellectual exercise because that's what the defaults are in almost all cases.

Here are my own views on what might constitute "tournament settings" and I hope to get any opinions you might have!

Vegetation: No presidentes seem to be affected by this, so I would put this setting to "overgrown" to make my island a real jungle! Agree?

No, I don't agree.Too many players are overly literal whilst also quick to assume that the game world is their real world. The developers did not make it explicit that the quantity of rain is parallel to the quantity of trees, so too many players are unable to link vegetation with rain. Overgrown comes with enough rain to make swamps almost anywhere. It gives a great advantage the agricultural exploiters while disadvantaging the miners and tourism specialists.

Minerals: The "Miner" background makes it important that this setting be "fair", so I would put this setting in the middle. Agree?

Yes.

Water Coverage: I feel that there is no reason for the island to be anything but as big as possible so that presidentes who can manage decent expansion don't run out of room. On the other hand, there should be some fishing available for the sake of the canneries. I would put this on the second highest setting. Agree?

No, because there is more to it. "As big as possible" lowers the difficulty\scoring. The variable sea under control of the island is an artifact of a planned but not included feature - Offshore Oil to be leased to foreign oil companies. The size of the offshore area would determine the potential for Oil Drilling (remember - '50s technology). Water coverage has nothing to do with fishing, see 'elevation'. Probably water coverage does have something to do with maneuver room for freighters, yachts, and the boats from the Manina. For your purposes, use the middle setting; I prefer the second from the left.

Population: 70 Tropicans! High starting population and good length of game insures that it is feasible to take advantage of the midgame "electricity age" and just in general "gets the game going" faster. Agree?

Agreed, but not for your reasons. Starting population is not really connected with game length. A larger starting population has only a very minor effect on the "getting going" speed; early immigrants can be attracted in droves. The free farm buildings may help, but their stupid random placement is often counterproductive. The real use of the variable is to match story lines for scripts. BTW, the 'electric age' is not midgame.

Elevation: I need help here. I know that elevations are necessary for some crops, and thus crucial for presidentes like "Booze Baron". I am inclined to put this low simply because elevations ruin careful municipal planning so often. Any ideas?

UGG! The childish building cities on the flat playroom floor rears its head with the great U.S. myth that only rigidly grid based cities are beautiful cities following closely behind. Please forget the rigid grid of roads as a requirement of the "city beautiful" !!   The actual islands of the Caribbean are of two basic types, volcanic with high elevations and drown land crusts with moderate to low elevations. So picking one elevation for your "tournament settings" is rather arbitrary. For elevation, I suggest the fifth point from either the top or bottom since that is as close to the midpoint as you can come. That is the recognize that very flat and very high islands are also realistic Caribbean islands.

Map size: Maximum! Presidentes who can manage the feat of developing the whole island deserve to do so, because they probably have stability issues which are a constant danger. Since I am unable to do this, it simply insures that expansion doesn't come to a halt due to simple lack of space. I think that maximum is therefore best. Agree?

I agree, but once again not for your reasons. I think it is desireable in your "tournament settings" to use the maximum because using less is typically justified because it increases the difficulty\scoring so that the ending score is a bigger number. I think too many players come from the city building clique and are driven to cover the whole island with wall to wall buildings as fast as possible - typically in conjunction with a cheek to cheek, bulging population. My observation is that in this game they are unable to cope unless the size is restricted or they are able to play on for centuries. Unless a scripted story line is built around something smaller, I know of no reason to use less than the full sized map.

Victory Conditions: A place in history! <snip> Agree?

I agree because it is the default and measures for score all of the basic, non-scripted goals. The others measure only one of the goals.
  • Don't Worry, Be Happy measures\scores only citizens' happiness level
  • 'Tis Money that Makes the Man measures\scores only the embezzled Swiss Account
  • Economic Powerhouse measures\scores only value of treasury and buildings

to be continued
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« Reply #8 on: 02/24/12 at 01:47 PM »

continued

Special Circumstances: Not too sure. The only one I would consider fair might be Rebel Yell so that the militarists have the advantage of being well prepared for this to help make up for economic deficiencies. What do you think, do the militarists need a boost?

None of these should be used for your "tournament settings" because they are actually intended more for scripted games rather than random games.
  • A Far Away Place is almost a fantasy situation moving the island out of immediate influence of the U.S. It is effected through a penalty on the foreign relations algorithm. As stated, it hurts tourism, but how much has never been tested.
  • Rebel Yell effects a double political difficulty by imposing a penalty on the "Respect" factor of happiness. You misunderstand it because it also makes controlling the military more difficult. It's not a boost to them at all.
  • Free Elections is plainly stated.
  • Immigrants Out! is actually the introduction of an additional faction - the Nationalists. It is death for a random game. A scriptor can make it work.

Political stability: Second Highest! The highest setting is too much for me, second highest makes it a big challenge to stay in power, but isn't totally beyond what I can manage.
Economy: Second Highest! Same reasons as above.

Good for you! I'm not sure that you will get many in your "tournament" at that level, but certainly one step down should be acceptable.

Game Length: 50 Years! I feel that this is enough time to get into the "electricity age" and get some benefit from it, but not so long that it lets developmentally inclined presidentes steal the show! Agree?

I agree, but again for different reasons. There is no "electric" age and 20 more years won't let any players steal any show. I stick on the point of realism that the player's role has to start in game at his\her mid 20s -- most certainly not in preteens or teens -- so that after 50 years of active ruling, retirement is on everyone's mind.

Random Events: Second Highest! Same reasons as above.

Here I think you are clearly wrong. You will get no participants in a "tournament" which uses that level. It's a struggle to get players who will use them at all. I suggest the third point from the left (the first is 'off') is plenty of challenge from this type of adversity. They are under play tested and reported.

With tough settings, I find the game great fun. I don't mind all the negative scores, my presidentes can compete to see who gets closest to zero! Survival is its own reward and score is just gravy. The score would just be to let me see who did best out of those who actually made it to retirement.

My reply is far too late, but perhaps it will be thought provoking to a few people.
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