Coconut,
I had read the old message saying that he was probably not going to work on it more. Too bad he didn't develop it more in the intervening time.
I agree the biggest drawback was not being able to get to the pyramids. Had the economic difficulty level been easier, I might have gotten there.
The idea seemed so interesting because i had never seen a terrace scenario with so many pyramids.
The "immigrants out" setting also made it hard, and often my farms were only 3/4 staffed.
Sorry, I don't understand how to read the script. The code looks like gobbledygook on notepad.
I chose to let the English Archeologist interview the natives, which might have negatively impacted my ending.
The Almanac's score page says the goal is to have the happiest people in the Caribbean. But I could not find in the Almanac what the level was to beat. At the end of the game, I had more happy than unhappy people.
Yet in 2000 the ending message said I hadn't developed Tourism and my Swiss Bank account enough. I got the boat ending, even after I used the cheat to set happiness to 98.
I suspect this is from not finishing the scenario, but it could have been from inviting the archeologist. Did any of you get a good ending?
For some reason the American navy was particularly active. I kept having to "praise America" to keep them from attacking. hen they would get rid of the gunboat. The series of gunboat sent-praise America-gunboat recalled - gunboat sent was so common that I actually had two gunboats in my harbor at once!
Did you ever have this happen?
Scroll right on the screenshot below:
