I thought I would try playing a game for points so ... I would have thought that since I chose to hold no elections ... that there might be some tradeoff in points. Like BAD points instead of GLAD points maybe. ... [A Place in History system] MINUS doubled negative points for the number of unhappy citizens made for a rather unimpressive score. ... I'd like to see a more variable set of standards, since all dictators are NOT equal. How can they expect all Caribbean dictators to try to provide liberty and happiness and wealth to every situation? ...
All I'm saying is that unless you play "a certain way" you will have low scores. That's all. In a game that claims to simulate dictatorships, I think there ought to be some variables allowing for the different styles of political rule. ... It would just be a "nice thing to have" to have scoring based on maybe the difficulty level of holding power DESPITE unhappy citizens. ... Maybe in a game where there were NO elections, the liberty factor should be eliminated altogether as a requirement for scoring and an "oppression" modifier could be substituted, so that even your "Tyrant's Tyrant" can still score well against his peers. I think that this would more "realistic", if you will. ... For your score based games, I'd just like to see a little more variety in the conditions of winning relative to the dictator that you select (and maybe modify).
... I started out playing open ended games and decided to try "playing for points" just to mix things up a bit. That left me a little disappointed with the scoring system. ...
... I also enjoy shaking the iron fist from time to time. Remember that one of the sets of victory conditions is based solely on money in your Swiss Bank Account, so it's still possible to have a good score so long as you can squirrel aside some money. I started off playing for points and started playing open games. Now I'm back to points. ...
... I truly believe that having no elections is more fun. ... You might have a point about the Swiss bank account, Moose. I had been ignoring that factor because I wasn't planning on going anywhere, but for the sake of scoring I might change my mind about it.
I wouldn't call a suggestion that the scoring could be different for different circumstances "fretting".Very simply stated; With the current scoring system:
Have elections - score high
Have no elections - score low
Should it always have to be this cut and dried?
Perhaps in his typical way, Peron went out of his way to fail to understand the features that the game does provide. Instead he insisted that the scoring system needed to be changed in order to accommodate different dictator profiles and gameplay styles.
Somehow he failed to understand the random game setup section called
"Victory Conditions" beyond the difference between playing "Open Ended" i.e. without a computed score; or playing with a computed score. For whatever reason he was unable to see the difference among the four (4) scoring systems already available. He insisted on linking having or denying elections with the
'happy citizens' computations used in only two of those available systems.
Open Ended appears to be a subset of
sandbox as it does not compute a score but still allows setting a difficulty level on the political and economic sliders.
Economic Powerhouse is the test of skill in beating the economic system of the game. Oppress the people as much as you can and loot the natural resources as you may desire. You can even build a tourist empire to impress your US neighbors. Score = Value of Treasury & Buildings times 2 divided by 1000.
'Tis Money that Makes the Man is the test of skill in being the absolutely ruthless tyrant who oppresses the people and loots the economy by embezzlement to provide a luxurious retirement for himself. This is what Peron should have recognized as the system for his style; it has nothing to do with "going somewhere." Score = Swiss Account times 20 divided by 1000.
Don't Worry, Be Happy is the test of skill in politics in the Tropican game world. This is for the player who wishes to play god and make the people happy (the problem of money will be there in gameplay but not in the score). Score = Happy Citizens times 4 + Content Citizens times 2 minus Unhappy Citizens times 4.
A Place in History is the test for "master players" because it amalgamates the other three areas of emphasis with adjusted values. Score = (Happy Citizens times 2 + Content Citizens times 1 minus Unhappy Citizens times 2) + (value of Treasury & buildings divided by 1000) + (Swiss account times 5 divided 1000).