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Cafe Tropico  |  Tropico  |  Scenario Editor / User Scenarios / Competitions (Moderator: CafeDave)  |  Topic: Editor Controls + Cheat Codes & Hotkeys
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Coconut Kid
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« on: 01/19/04 at 03:29 PM »

Rich Nagel provided this as an attachment a long time ago.
ENJOY!
Rich ¥Weeds¥ Nagel

Tropico v1.07 Cheat Codes and Hotkeys
=====================================

Cheat Codes (hold down CTRL and type)
-----------
CONTENTO             =  Add 10 happiness points
ECONOMICDIFFICULTY   =  Change economic difficulty of map
EDITOR               =  Toggle map editor on/off
EXACTO               =  Set national treasury to exact value
FIVEYEARS            =  Advance date five years
IMPORTMAP            =  Import map from PCX format image
MUERTE               =  Instant death for selected unit
ONEMONTH             =  Advance date one month
ONEYEAR              =  Advance date one year
PESOS                =  Add $20,000 to national treasury
POLITICALDIFFICULTY  =  Change political difficulty of map
RAPIDO               =  Toggle instant building on/off
RATEDDIFFICULTY      =  Change map difficulty rating
REMOVEPEOPLE         =  Remove all units from map
SIXMONTHS            =  Advance date six months
TENYEARS             =  Advance date ten years
THIRTYYEARS          =  Advance date thirty years
TWENTYYEARS          =  Advance date twenty years
[Control]+[keys]     =  Enter cheat codes

Data and Message Windows
------------------------
A                  =  Almanac
M                  =  View last message
0 - 9              =  Quick jump to almanac page
[Control]+[0 - 9]  =  Program almanac page quick jump hotkey
[Shift]+D          =  View last message (no function)

File Operations
---------------
L  =  Load game
S  =  Save game

Graphics Options
----------------
T   =  Toggle trees on/off
B   =  Toggle building transparency on/off
W   =  Toggle weather on/off (i.e. clouds)
F3  =  Toggle 8-bit/16-bit graphics
F6  =  Decrease graphics resolution (i.e. from 1024x768 to 800x600)
F7  =  Increase graphics resolution (i.e. from 800x600 to 1024x768)
F8  =  Toggle software/hardware rendering

Map Editor - Blank Map
----------------------
[Control]+[Shift]+New Random Map  =  New random map without buildings or units. (In other words, hold down the Control & Shift keys as you click on the final item under Dictator Attributes to generate a new random map.)
WARNING: The map will appear with the calendar/time already running; so be prepared to pause it instantaneously!

Map Editor - External Event Scripts
-----------------------------------
Create the subdirectory "Events" within your main Tropico directory (i.e.
"C:\Program Files\Tropico\Events").

Any event scripts that are copied to this subdirectory (or any subdirectory
within the "Events" directory) will be executed for any new random map, saved
game, or scenario that you load into Tropico (just like they would be executed
if they were actually emebeded in the map or scenario using "EventAdd").

Map Editor - General
--------------------
F            =  Fill terrain tool
I (pressed)  =  Show map grid coordinates at mouse cursor
P            =  Paint terrain tool
R            =  Raise/lower ground tool
S            =  Regenerate and save map
U            =  Units tool
V            =  Vegetation tool
Z            =  Bulldozer tool
[Shift]+M    =  Minerals tool
[Shift]+O    =  Buildings tool

Map Editor - Paint Terrain Tool
-------------------------------
[Control]+Left Mouse Button  =  Shallower water
[Shift]+Left Mouse Button    =  Deeper water

Map Editor - Raise/Lower Ground Tool
------------------------------------
[Shift]+Left Mouse Button  =  Terrain smoothing tool creates plateau

Map Editor - Units Tool
-----------------------
[Left Shift]+Left Mouse Button   =  Female unit
[Right Shift]+Left Mouse Button  =  Male unit

Map Editor - Vegetation Tool
----------------------------
[Shift]+Left Mouse Button  =  Vegetation cutting tool leaves stumps

Map Grid Overlays
-----------------
C          =  Toggle cluster map grid overlay (yellow)
G          =  Toggle standard map grid overlay (green)
[Shift]+P  =  Toggle polygon map grid overlay (green)

Map Movement
------------
Keypad 4 (NumLock on)          =  Rotate map left
Keypad 6 (NumLock on)          =  Rotate map right
Arrow Keys                     =  Scroll map
[Shift]+Arrow Keys             =  Scroll map fast
[Shift]+Keypad 2 (NumLock on)  =  Scroll map down
[Shift]+Keypad 4 (NumLock on)  =  Scroll map left
[Shift]+Keypad 6 (NumLock on)  =  Scroll map right
[Shift]+Keypad 8 (NumLock on)  =  Scroll map up
Middle Mouse Button            =  Scroll map
Right Mouse Button             =  Scroll map
Mouse Wheel (pressed)          =  Scroll map

Map Zooming
-----------
Keypad 2 (NumLock on)   =  Zoom map out
Keypad 8 (NumLock on)   =  Zoom map in
Mouse Wheel (scrolled)  =  Zoom map in/out

Screenshots
-----------
[PrintScreen]  =  Take screenshot (saved as SH*.PCX in your Tropico directory)

Speed
-----
-        =  Decrease game speed
+        =  Increase game speed
[Pause]  =  Pause/unpause game

System Operations
-----------------
Q          =  Quit game
F2         =  Game options and settings
F4         =  Toggle fullscreen/window mode
[Shift]+F  =  Toggle framerate counter

Unit Selection and Tracking
---------------------------
O                  =  Track election opponent
0 - 9              =  Quick jump to building, map location, or unit
[Shift]+T          =  Track selected unit
[Shift]+[0 - 9]    =  Program building, map location, or unit quick jump hotkey
Left Mouse Button  =  Select building or unit
« Last Edit: 09/29/11 at 12:38 PM by Coconut Kid » Report to moderator   Logged

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« Reply #1 on: 01/19/04 at 10:28 PM »

Done!  Thanks for the refresher CK!
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GaMeR
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« Reply #2 on: 05/18/04 at 07:47 PM »

lol
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2025 is the future
Guest
« Reply #3 on: 05/23/04 at 02:05 AM »

Quote
Cafe Tropico: You can log out any time you like, but you can never leave. - Railnut/Robbo/The Eagles

Yeah I'll bet a lot of drugs went into this game.  Wink
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Spate9
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« Reply #4 on: 09/14/04 at 02:24 PM »

but how does this units-tool work?Huh
if u could help me i'd be happy
thx spate
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dusan
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« Reply #5 on: 11/23/05 at 01:41 PM »

Hi Coconut kid,

I have very fundamental question. Is it possible in the standard commercial release of game Tropico Island, make a set up to "endless" game. When El-presidente gets old, it seems that you have to lose the next election, because El-Presidente cannot live forever?
Is this the result of the game, that you have to loose everytime?
I am not o programator, therefore I am not able to adjust the program codes to make endless setup.

Thanks
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« Reply #6 on: 11/23/05 at 04:01 PM »

Homemade scerios are always "endless" by default.... I dont remember what sets it that way.... It might just be the almanac-score event.... or maybe it is the inclusion of gamewon and/or gamelost that triggers it.
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Coconut Kid
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« Reply #7 on: 11/24/05 at 09:46 AM »

... Is it possible in the standard commercial release of game Tropico Island, make a set up to "endless" game? When El-presidente gets old, it seems that you have to lose the next election, because El-Presidente cannot live forever. Is this the result of the game, that you have to loose everytime? ...

All the Random Maps are endless. See Random Map Setup on page 10 of the Manual. It does not require any setting or programming. Quote from the Manual: "Game Length: Finally, you can choose the game length - at the end of this period of time you will receive a score based on how well you have met your victory goals. However, if you want to keep playing beyond that time limit, you can; you just won't receive a score for the extra time." You have to go through a "movie" and watch for a prompt/selection to click on to quit or continue.

"When El-presidente gets old, it seems that you have to lose the next election, because El-Presidente cannot live forever." That may be the impression you have, for some reason, gained. However, I know of nothing in the program which absolutely causes this "election loss" to happen -- especially just because El Presidente gets old. Several players who have posted here have played games which have lasted for centuries - particularly MrP. So, NO - it is not "the result of the game" that causes you to lose every time at about the point when El Presidente gets very old.

The Pre-Designed Scenarios are a different matter. Most of them have a game ending, win or lose event included in the "script," although not typically related to El Presidente's age.

Homemade scerios are always "endless" by default.... I dont remember what sets it that way.... It might just be the almanac-score event.... or maybe it is the inclusion of gamewon and/or gamelost that triggers it.

As Brf points out, it is how the script for a scenario is written that may trigger a game end. It may be a score or a date or a combination.
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Coconut Kid
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« Reply #8 on: 09/29/11 at 12:51 PM »

You Need to
Recognize
This As
A Thread To
COPY !

If you wish to continue to play this game, please remember the intial post and\or this site may evaporate. It will be hard for you to reconstruct this information! Take care.



If you accidentally peg a building for bulldoze, get out of bulldozing and select that building.  There should be an X at the bottom left corner of the building's info panel.  Click that and your order to bulldoze should be cancelled.
PopTopDave

Warning!

Although roads and plants may be "constructed" (and bulldozed), they may not be selected like a building. Therefore, they may NOT have construction or buldoze canceled.
« Last Edit: 01/23/12 at 10:43 AM by Coconut Kid » Report to moderator   Logged

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