Standard Food Handling
Senor Ruina wrote on October 26, 2002: "This leads me to the following conjecture: all meals in Tropico are 1/30 of a load. Food is always taken from farms in sets of 6 meals or 12 meals."
http://www.the-nextlevel.com/tropico/cafe/index.php?topic=5694This leads me to speculate a couple of points:
1} There is a miss-match (lack of a timed default) in the Rebel Attack Resolution algorithm with allows the army to go into an endless loop when the Rebels withdraw in an unexpected way.
2} The loop is not actually "combat" so the soldiers lose their
needs protected status which is a by product of combat.
We have no extended observation of what Rebels do between attacks. We know that they move around. It is probably reasonable to speculate that their needs meters are frozen\suspended and that they do not rotate through the normal "modes." When an attack is triggered, they run to the site and become subject to the Rebel Attack Resolution algorithm.
For the army members, they proceed in a normal rotation through the "modes" between rebel attacks. When an attack is triggered, they leave their current mode, run to the site, and become subject to the Rebel Attack Resolution algorithm.
It is this
Rebel Attack Resolution algorithm that we don't understand. There is something wrong with the logic because Haemimont changed it for T3 -- and botched it up more, at least the animation. (They have the two sides journey to the site and wait around until everyone has arrived before the combat begins. Their resolution is a simple strength point match - i.e. the stongest side at the time the attack is triggered, wins. The combat animation is meaningless because the result is already determined.) We can speculate that the normal needs are either suspended or it is expected that a nomal end would be reached in a reasonable time and no timed default would be needed.
Brf's observation of unmarried army members with zero household meals having their food needs meter reset; and also observing "stuck" army members dying of starvation indicates problems with the 'resolution algorithm.'
There is another important gap in our knowledge of the needs meters, specifically the "rest meter." If the unit is frustrated in entering a residence\home during the rest mode or is frustrated from entering the rest mode -- what happens? Is there a default reset or does the unit die? If the unit dies, what is the cause of death? I guess it is randomly selected from the list used for the normal termination date.