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Cafe Tropico  |  Tropico 2: Pirate Cove  |  Pirate Cove Strategy/Hints/Cheats (Moderator: CafeDave)  |  Topic: Unskilled workers will do two jobs at once
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Severous
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« on: 02/09/04 at 03:03 PM »

A micromanagement tip.

You can have two (or more) jobs from the same worker.

Many jobs dont require the worker to be 'on-site'. For example:
- Slop gets cooked even though the cook is not in the slop tent
- Wood gets sawn into lumber as soon as someone takes up the job
- A worker asigned to wench in a new wench house will soon attract a customer who sometimes arrives to be entertained and leaves again all before the wench herself arrives.

Another key factor:
- You can fire a hauler from their job yet they will complete the path/journey they are on.

By managing job positions you can steer a worker through two or more jobs.

A three job example:

- Pirate on his way to a wench.  Wench is fired and job slot can be closed (or left open).  The pirate will still come to the wench house, pay, and be entertained.

- The wench will look for a job in a different building.  Say only a Brewers Hauler slot is open. She takes that. The Brewery has less than 20 corn so she will head directly for a corn farm, make a pick up, and deliver to the Brewery.

- Before she gets to the Brewery, or the corn farm, or even out the wench house door she is sacked from her Hauler job. (wait until she changes clothes to hauler).  She will complete that corn pick up delivery even though she has been sacked.

- She will look for another job.  Will find her old wench job if still open and not already filled by someone else or she may find another job.  Where she goes is up to you - just micromanage the jobs available.

- Say you leave only a slop tent cook open and no one else fills it.  She will go onto the job roster there.  She will appear shaded out, in her Hauler outfit, until she delivers the corn to the Brewery.  In the meantime you will see any corn in the slop tent being cooked.

Three jobs at once. Wenching, Brewery Hauling and Slop tent cooking.  Useful when unskilled captives are in short supply, or you want to set up a Hauler convoy. (spearate post follows).

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Regards

Last Played Tropico2 in Oct2004...after 9 months of playing it.  Not bad value for a £10 purchase.
Hayreddin Barbarossa
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« Reply #1 on: 02/10/04 at 02:12 AM »

 
Great discovery! Thanks for sharing. Smiley
 
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  Hayreddin Barbarossa, aka Mouzafphaerre, member of the L.I.B
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« Reply #2 on: 06/09/11 at 10:16 AM »

This indicates to me that T2 uses quite different logic from T1 concerning productivity for "indoor" work  --  although T1 may not be uniform about indoor work. At least in the T1 factory buildings when the worker is actually present, the rate of production increases - per tests.

I suspect the developers never expected such a level of micro-management. It seems a key caution that at certain points a change in avatar must occur before the next step.

Personally, I find this exploitation to be nearly a cheat. I wonder if the rate of production varies between present in building and not present in building. Severous doesn't seem to mention that - at least here.

Huh



Link Smuggler's Cove commody prices (including use of hauler convoys):
http://www.the-nextlevel.com/tropico/cafe/index.php?topic=8136.0

Link Set up Hauler Convoy:
http://www.the-nextlevel.com/tropico/cafe/index.php?topic=8151.0
« Last Edit: 06/09/11 at 10:26 AM by Coconut Kid » Report to moderator   Logged

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