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Cafe Tropico  |  Tropico 2: Pirate Cove  |  Pirate Cove Strategy/Hints/Cheats (Moderator: CafeDave)  |  Topic: Build order?
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Captain Blueballs
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« on: 04/30/03 at 11:55 AM »

I am having real trouble with the Diplomacy and War campaign.

What is the suggested build order early in teh game when you are trying to balance limited captives/pirate happiness/getting your ship out to sea.

I usually end up with a dive,brewery and 2 or 3 wench huts by the time I get the cutlasses rolling in and can get the ship out, but to little success.

Here's roughly what I do:
lumber tent
construction tent
sea ration factory
iron mine
brewery
wench huts
blast furnace
smugglers dive
blacksmith

Would it be a better idea to just totally ignore entertainment related stuff untill I can set sail?  I tried it the first time but the pirates were getting very restless.
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Jebus
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« Reply #1 on: 04/30/03 at 12:09 PM »

It looks good, but I'd wait a little longer on the brewery.  Smuggler's Dives still provide drinking satisfaction without it.  I'd probably built everything the same up til the brewery, than build the Dive and the wencheries, then the blast furnace, then brewery, then blacksmith.
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