... if you look in the Almanac you will see that people have both democratic expectation and satisfaction scores. If a player starts holding too many free elections then their expectation (and of course satisfaction) rises, thus meaning they will demand and expect a free election next time. When this is cancelled or rigged they will even more furious than if you had just bumped them along on a low score such as satisfactory (by denying and rigging most elections). ...
Lachrymologist and flagator_ cover the essentials well in the early posts - except for Democracy Satisfaction which they lump in with liberty and respect. So there needs to be some clarification.
Liberty and respect are measured numerically and reported individually (in each person's dossier), and accumulated as averages for reporting in the Almanac. Conversely, Democracy Satisfaction
is NOT an individual characteristic; it, along with Democracy Expectation, is a community outlook reported in words rather than numbers and only in the Almanac (under the Politics Tab).
These two community outlooks are derived from the elections algorithm. The initial setting of the Democracy Expectations come from the "Rise to Power" characteristic of El Presidente - part of the initial game setup. Unfortunately, the terminology is not consistent; under Rise to Power the term Democratic Expectations
is used. Then during the course of game play, they change according to how the player uses or abuses elections. The level of the two community outlooks are among several inputs to the algorithms which determine individual's levels for liberty and respect.
As Mr.P says, if they are high and the player denies or cheats an election, the response will be very adverse. On the other hand if they are low, the response to denial or cheating will be only mildly adverse.