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Cafe Tropico  |  Tropico  |  Strategy, Hints and Cheats (Moderators: CafeDave, Mr.P)  |  Topic: Farm Productivity
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punk_kid916
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« on: 10/29/01 at 08:41 PM »

I was wondering if any body has some answers for me.  I keep building up my cash crops, usually tobacco or sugar, and they are very productive for the first 10 years or so and then the land just turns infertile.  I guess the rain is effecting the fertility of the land.  I was wondering if anyone has some good schemes for locating places that are constantly productive, is the average rain a good indication?
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zegoiaba
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« Reply #1 on: 10/29/01 at 08:48 PM »

Never tried anything else besides that tactic, but it seems useful: plant the farms wherever the soil is rich. Sugar grows over it even if it says it's red for sugar.  Smiley Just don't expect the productivity to be very high when the land is dry.
When the rain comes, ah, then it's harvest feast. Cool
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Zeede
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« Reply #2 on: 10/29/01 at 09:42 PM »

Hello, this is my first time posting.  I discovered the wonderful (and terribly addicting) world of Tropico about a month ago.  I've been playing it way too much since then  Grin  Thanks so much to everyone for all the indepth information!

I too have noticed that soil quality seems to be the most important factor when placing farms.  Rain changes from year to year, and there are only so many wet valleys on a single island.

Btw, is it just me, or does the wind always move in the same direction?  It isn't just that it never changes direction, but it's always blowing from the upper-right to the lower-left (relative to the default view)
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punk_kid916
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« Reply #3 on: 10/29/01 at 10:25 PM »

Yeah, the wind is always blowing from the same direction.  Has anyone else noticed that the average rain rating changes on the map?  I first thought that I could plan a good ag economy where there was good average rain, then that area went 10 years with out a drop and the average rain droped out from under me.  Then it came back and rained consistantly for another 10 years.  Has anyone figured out a pattern to this, so that we might be able to plan our cash crop accordingly?
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zegoiaba
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« Reply #4 on: 10/30/01 at 02:02 AM »

I really don't care about rain...
Let's see: minerals, fish and cattle (well this one maybe) aren't affected at all by rainfall.
Coffee, papaya and sugar depends a lot on height.
Tobacco and pineapples grow anyway on rich soil.
Tourism isn't affected either.
Then why worry? There's no option to change the weather during the map creation anyway.  Cool
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« Reply #5 on: 10/30/01 at 07:30 AM »

Quote
There's no option to change the weather during the map creation anyway.
Actually, you do have some option.
Write a script to increase or decrease the rain as you see fit.

Adding 200% rain will turn the entire map into a soggy swamp...

Cheers
Olle
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Bugsy
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« Reply #6 on: 10/30/01 at 09:39 AM »

 So it seems like soil fertility is more important than average rainfall, over the course of 50 yrs.
Also, I find that the ag factorys can act as an economic buffer, at least for a short drought. It takes a little while for the teamsters to deliver the raw crops anyway. Of course, a 10 yr drought would definately affect production. That's what "layoffs" are for.
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zegoiaba
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« Reply #7 on: 10/30/01 at 11:48 AM »

You mean make a script using the editor? Isn't it in the category lame?
I know I do do lame things, but adding a lot of rain sounds odd.  Cool. Sunglasses for you.
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« Reply #8 on: 10/30/01 at 11:59 AM »

Add more rain?
Is this Seattleco?
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« Reply #9 on: 10/30/01 at 11:38 PM »

Evenin!

   First, a bad joke...

   A guy moves to Seattle, and asks a little kid, "Does it rain here every day?"

   "How do I know?  I'm only eight years old!"

   Anyways, I tend to just grow corn, since it grows everywhere.

   From what I'm told, green is good, and red is bad.

   And since I'm colorblind - I DON'T KNOW WHAT AREAS ARE BAD!

   Happy Happy!
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Mr._Ducky
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« Reply #10 on: 10/31/01 at 07:44 AM »

  If you have a choice of areas for a farm that can support your desired crop fairly well build on the best soil quality. Toggle you control bar to view it.
  Over time soil quality will be a better determinate of farm productivity and gives good longevity.
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« Reply #11 on: 10/31/01 at 07:49 AM »

Anyone know if pollution affects soil quality?
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« Reply #12 on: 10/31/01 at 10:24 PM »

It doesn't affect soil quality.  The infertile land is temperory if the average is good. The bad years tells you to diversify your industry, just as you would do with stocks IRL. Don't say "I have 1.5 million in booze money and I'll just fall back on it"  You got to keep  a supply of money flowing. I sometimes rotate my crops.
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« Reply #13 on: 11/01/01 at 09:20 AM »

Rotate crops, cool.
Will they still harvest and output the old crop, while the new crop is growing?
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« Reply #14 on: 11/01/01 at 09:52 AM »

Yes.
But I'm a lazy bum so I just plant farms over rich soil and forget.
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« Reply #15 on: 06/01/12 at 12:30 PM »

I really don't care about rain.  ...  There's no option to change the weather during the map creation anyway.

That's a really big mistake. The base 'Cloud Rate' \ rainfall increases or decreases in synchronization with the vegetation level setting. Barren = hardly any rain anywhere; Overgrown = enough rain to make a swamp all over; with the three other variations in between. It's too bad the developers did not draw a picture for the overly literal players.

So it seems like soil fertility is more important than average rainfall, over the course of 50 yrs. ...

If you have a choice of areas for a farm that can support your desired crop fairly well, build on the best soil quality. Toggle control bar to view it. Over time soil quality will be a better determinate of farm productivity and gives good longevity.

Anyone know if pollution affects soil quality?

It doesn't affect soil quality. The infertile land is temporary if the average is good. ... I sometimes rotate my crops.

Another big error -- it mixes quality with wetness and makes a misleading statement. Pollution does affect soil quality - permanently. Low wetness - not infertility - is temporary if the average wetness is good (matched to the crop).

Rotate crops, cool.   Will they still harvest and output the old crop, while the new crop is growing?

Yes.  But I'm a lazy bum so I just plant farms over rich soil and forget.

Wrong again. When the option\crop on a farm is changed, the previous option\crop is ignored and anything not already in the output queue is lost. Actually, it's not sure that the output queue will remain.

The issues about farm land are no so simple or intuitive as they may appear in the first few "play-throughs."

The soil has TWO charcteristics:
  • Quality
  • Wetness

Soil Quality

This characteristic is generated as part of the initial terrain profile created by the algorithm for the land form. One can infer some land surface information from the Editor "Paint Tool" which five levels representing "grass" or ariable soil.
  • lush
  • rich
  • medium
  • thin
  • very sparse
These levels represent only the grass as an indicator of basic fertility. The shrubs and trees are representative of the wetness (as considered elsewhere). BTW, they are internal to the generation engine and can not be changed by the paint tool.
Pollution is a multi-purpose representation of adverse effects on the soil quality.
  • Litter by people
  • Industrial waste
  • Crop depletion
It is represented in the very abstract by "radiated" effects (auras) from the mobile units and the buildings. Farms and Ranches represent crop depletion by a radiated pollution level of 2 & 5 to a range of 10. In contrast to the other radiated effects, pollution permanently changes the character of soil quality.

However, remember that the basic time span of the game is 50 years, the approximate, sensible life span of a human after reaching adulthood. Therefore, crop rotation due to depleted soil just is not practical nor needed in the game world. A better tactic on larger islands is breaking new ground and bulldozing old farms for new buildings.

Soil Wetness

This is the result of the mechanic of distribution of the base rainfall (as generated and possible changed by script) over the entire surface of the island. That is, rain does not fall everywhere all the time. The clouds casually drifting through the sky indicate where and how much rain is falling. The average is over 80 years. I advise that it requires quite a lot of gameplay to learn how to interpret well the average rainfall overlay.

Farming for maximum production in Tropico is a thoughtful skill. It is not a simplistic or mechanical process such as the player may have learned in another game.

The different requirements for the various crops make all the threads about which crop is the "best" for making money into jokes because they never point out that the lay of the land and the base rainfall on a particular island really determine which crop works best.
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