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Cafe Tropico  |  Tropico 2: Pirate Cove  |  Pirate Cove Editor/Scripting Help (Moderator: CafeDave)  |  Topic: Changing pirate promotion levels
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Michaelis
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I'm a pirate!


« on: 10/07/03 at 09:16 PM »

I'm going absolutely nuts trying to change the earnings needed for pirate promotion. I've reviewed the lines I wrote for mistakes twenty times, when things didn't work fiddled with them anyway.

action enable_game_data_override { }

action assert_int {name: "data/game/prom/#001/earn"; value: 100;}

action assert_int{name: "data/game/prom/#002/earn"; value: 500;}

action assert_int {name: "data/game/prom/#003/earn"; value: 1000;}

(and so on and so forth, for all 8 levels)
      
      action execute_once { }
   }
}

I noticed that the example given in documentation txt. uses the name GC_PIRATE etc. instead of the path as quoted by other players and jonedwards, and I tried both variants: with GC_P...  and with the paths as shown above. I did not put both names in - I don't know if the syntax allows it or what it should be when there are two names. I've tried putting action enable_game_data_override in front of every action assert_int command, and some other things too stupid to mention.

I really want that change: I play almost exclusively Sandbox games  - 30 years, Bare Bones, Utter Chaos -
and the game's promotion levels are optimized to work with shorter scenarios; in a long scenario like that, almost everyone is a pirate lord within a dozen years (at least in my games). I want to make this scum work hard for their promotions! No more of this one-cruise-and-we're-aristocracy business.

Please help.
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Michaelis
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I'm a pirate!


« Reply #1 on: 10/08/03 at 02:11 PM »

I already got it - I also wrote Frog City and got an answer within a few hours! They're amazing.

What was missing was the slash in front of "/data/game..." . So if anyone wants to change promotion levels, don't forget to put it in.
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