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Cafe Tropico  |  Tropico  |  Strategy, Hints and Cheats (Moderators: CafeDave, Mr.P)  |  Topic: Tourist/Entertainment: How much to charge?
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Peron
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« Reply #25 on: 09/25/01 at 06:15 PM »

 I seldom build an airport... but always do in long games.

 Maybe not a requirement, but I like it.

  I put one too close to a luxury hotel once and watched the rating take a nosedive.
« Last Edit: 12/31/69 at 07:00 PM by 1013846400 » Report to moderator   Logged
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« Reply #26 on: 09/27/01 at 07:11 AM »

Great posts guys.  Smiley

I have tried to like tourism, but have never been able to generate a consistant amount over say 20-30 years that outways the space taken up and the fickle nature of tourisms, against a hefty industry which is well planned and placed.

Personally, politics has a lot to do with it. My people are made to live with only the barest of necessities, whereas this simply will not do for tourists. Perhaps you can get away with one or maybe two criteria a little below par, but any worse and the tourisms desert in droves.

With tourism it seems that you have to make a genuine attempt to keep em' happy, but at least you can force your peons to do what you want, or accept what you say.

I intend to re-read all of the tourist threads at the Strategy Section, as I need to pull myself out of the 'shoot them all if they so much as murmour' routine. Tourism might make me more of a shiney happy dictator.

Keep the great advise and suggestions coming guys.  Smiley
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« Reply #27 on: 04/28/12 at 09:43 AM »

..., at the risk of repeating myself and others check out the following thread: http://www.cafetropico.com/cgi-bin/yabb/YaBB.pl?board=strategy&action=display&num=99428817 ...

Updated link - "Tourist Paradise":
http://www.the-nextlevel.com/tropico/cafe/index.php?topic=866.0

I haven't been able to decode this era of Cafe addresses. However, I was able to locate this one because OSB did not have a long list of posts to search.
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« Reply #28 on: 04/28/12 at 11:25 AM »

After trying different wage/fee ratios at restaurants, pools, spas, etc., I'm beginning to wonder why I should even bother with tourism at all. With these attractions, income is measured in the tens and hundreds of pesos and require a lot of micromanagement. ...
<<big snip>>
What am I doing wrong? Unless I missed it, there's nothing in the manual on how to set fees. In the manual, it says that a Tropican will not spend more than his/her wage. Is that per visit, per month, per year? It doesn't say. Similarly, there is an amount shown that the tourist will spend, but is this per visited attraction, per day (whatever that is) or per vacation? It doesn't say.

I'm sorry to be so critical - Gemega did not comment in this thread on the replies received - but Gemega seemed singularly unimaginative and unworldly.

Tropican tourism is analogous to real world "destination" (vs "day trip") tourism, and therefore it is comprised of the combination of accommodations plus attractions. In Tropico, as in the real world, the attractions bring the tourists, but the accommodations make the money. That is, the real profit of the tourism industry comes from the "hotel" rentals and the attractions make the tourists 'happy' during their stay. So Gemega's desperate attempts to make a profit considering only the attractions is naive. He should be happy if they break even.

Although quite a few others have been puzzled by the meaning of the spending limits, the developers apparently expected almost all players to be intuitive or imaginative enough not to need an explicit explanation in words of one syllable. After all the limit exists in a computer game world.

The citizen's spending limit is his wage current as of a visit (technically, entry\assignment to an entertainment building plus each first of a month after) - all wages are monthly. If the building fee is higher than the person's pay rate, the person will be excluded. That's all the player needs to know; going beyond that is way overthinking the question. The people do not hop from one entertainment building to another. They get their entertainment need recharged in one building and then go on about the rest of their life cycles.

The tourist's spending limit is tested against the monthly fee (room rental) for an accommodation building and against the per visit fee for each attraction building. It seems that logic would indicate that a tourist is not going to visit with only $25 total money in hand for an entire vacation; but might set a personal limit for each building visited. Again: If the building fee is higher than the tourist's spending limit, the tourist will be excluded. That's all the player needs to know; going beyond that is way overthinking the question. The game world tourists are inflexible creatures; no matter how horny the man is, he will not pay more for the Cabaret than for the Scenic Outlook.
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« Reply #29 on: 04/28/12 at 12:26 PM »

I've lost my taste for tourism. ..., you need multiple hotels. This is a waste for space. Once you break 700 population, you are desperately looking for somewhere to house more people. And the d a m n e d buffer zone you need around the tourism really get my teeth grinding. ...

Again I'm critical of the poster's imagination and understanding of the game.

If you break 700 population, you are most likely playing outside the standard 'game length' parameter -- but anyway your search for space for housing is not that desperate because population growth is not that simple or urgent. Why didn't you go for the biggest possible island in the first place? You really, really don't need that big a "buffer zone" -- it's another Tropican Urban Legend.

<< another poster comments about 'evenness' of annual income >>

But alas, you once again did not address the ugliness of tourism. It is in fact less consistent than farming or mining. Tourism can be brutally effected by bad morale, crime, and pollution.  And if you plan your building appropriately, mining and farming will bring home the bacon every other year, thus offsetting each other and eliminating the yo-yo economy. Once I get my act together, usually by the 20 year mark income of 100-150k EVERY year becomes common place until 2050. Things always get weird for me about then. Haven't figured out how to keep it all together the second century. ...

I do not know whose "bad morale" is involved. You have to keep the tourists happy with the attractions. Crime comes with the buildings (auras) and you offset it with Police Stations. Yes, tourism requires a constant battle with pollution. Yes, it's hard for the petrified dictator in the glass coffin to keep things together.

... Managing tourism is not the issue. Overall income is and tourism just doesn't fit the bill. ..., I live in an "international" city, whatever that is supposed to mean. Maybe I have an inherent prejudice towards tourists (we despise them). Either way, I'll let others pursue that avenue. As for me, industry is my god. And the capitalists love me anyway.

It comes out. It's not the game. It actually is the player's real world overlayed onto the game.
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« Reply #30 on: 04/28/12 at 12:48 PM »

Always forget the cops until the people are lawless. Wonder why?

That's a hard rhetorical question to understand. Who forgets? Perhaps it's the "advisor's verbal" that raises the point. If so, it's a general alarm triggered by ?? - but not specifically related to tourism.

Mainly because people have 0 to 1 weight in crime safety and environment until it gets bad. Then it shoots up to 3-10.

It's too bad Malovane did not specify if "people" were citizens or tourists. I suspect he did some observations on tourists because those are two of the four components of the "Tourism Rating" gage\meter each tourist has. Taking his observations as valid, That means tourists don't 'think about' (give weight to) crime or pollution until they encounter it.
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« Reply #31 on: 04/28/12 at 01:09 PM »

<< big snip >>
imo, tourism is in the long run a better option than industry unless your diplomatic relationships with the Netherlands get too high [friendly], in which case all your tourists (yes, even on a tropical island half the size of a football pitch) will arrive with their own caravans [camping trailers] (i.e. won't use hotels) and will have a month's supply of sandwiches with them (i.e. no visits to bars & restaurants).

LOL From a life's experience lived in American tourist areas, this is only too true.

Here is the comprehensive cross reference:
http://www.the-nextlevel.com/tropico/cafe/index.php?topic=10971.0
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