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Cafe Tropico  |  Tropico 2: Pirate Cove  |  Pirate Cove Strategy/Hints/Cheats (Moderator: CafeDave)  |  Topic: Ransom all wealthy captives at once?
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Larga
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« on: 01/25/04 at 08:54 AM »

Hello all!

I'm new to Tropico/Tropico 2 - been playing about a week.  I'm currently working through the campaign.

I'm wondering if there is a way to ransom all my wealthy captives with one command.  So far, the only way I can figure out to do it is individual by individual.  Sometimes, I just want to dump captives to make space for pirates and I prefer not to micromanage this task Smiley

Thanks!
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« Reply #1 on: 01/25/04 at 09:15 AM »

Hi Larga, welcome to the Cafe/Tavern. Smiley

As far as I know there is no one command to ransom all wealthy captives. The way I usually do it is to issue the ransom edict, bring up the "demographics" page (click on the "Population pirates/captives" figures, bottom right of screen), click on where it says "captives" in blue on the left hand page, then click on where it says "ransom" on the right hand page. Then I can see how much ransom I'd get for each wealthy captive. I like to keep some and let their  ransoms go up and up. Then I hold down the ctrl key and click on all the wealthy captives I want to ransom. It sounds complicated now I've typed all this out, but it's actually quite quick.
Of course there may be a better way. I'd be interested to know what others do.
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Larga
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« Reply #2 on: 01/25/04 at 10:23 AM »

Thanks, Coffee, that's certainly faster than my method of "hunt and click" Smiley
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« Reply #3 on: 01/29/04 at 07:01 PM »

I do the same 'Bean.  Except there is now a shortcut to bring up the captives page immediately.  Just press Shift-D and you will go directly there.  This is with the latest patch installed only.
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« Reply #4 on: 02/25/04 at 03:51 PM »

Hi

As a micro manger by nature I do it thus:

- Identify the areas overcrowded by clicking on various entertainment buildings

- Click on a wealthy captive who is actually in the busy building

- Ransom him/her from the small button on the top right of his personal stats display.

This way I clear where I most need spaces - and have just collected an entrance fee (ransom increase) from that captive.

When Ransoming to clear space - I think its immaterial to look at the total ransom value of each individual.  Its space thats the driver - so clear it where most needed.  The exception to this is I have any really bad tempered pirates/overseers going around...should they kill a $3000 ransom captive - thats quite an investment  dying on the path.

When ransoming a captive to generate some quick cash then im going for the most valuable/fewest number of releases as possible. That way the number of wealthy captives remaining is maximized.
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« Reply #5 on: 03/19/04 at 11:25 PM »

  What I like to do is set up the hotel for the wealthy captives and allow them to stay on the island for a while. Letting them spend money and stay on the island increases their ransom. Then when they reach a ransom level of about $300-$400, I will ransom them off.
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« Reply #6 on: 03/20/04 at 09:33 AM »

 
$300-$400? Unless I'm in big hurry for vacant entertainment spaces for my pirates, I'll never let them go before they are worth $1,000. Grin
 
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« Reply #7 on: 04/05/04 at 11:11 AM »

Get rid of the wealthy captives quick or you will go crazy.
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« Reply #8 on: 08/01/12 at 12:44 PM »

I'm wondering if there is a way to ransom all my wealthy captives with one command.  So far, the only way I can figure out to do it is individual by individual.  Sometimes, I just want to dump captives to make space for pirates and I prefer not to micromanage this task.

Coffeebean gave the specific answer to the question.

I wondered about the concept of just DUMPING captives to make space in entertainment buildings for pirates.That seems strange. Why keep wealthy captives around at all?  It seems most players consider them as nothing more than handy "packets of cash" to be redeemed for immediate needs. Really?

Wealthy Captives - quote from Manual:
Wealthy captives are upper-class people captured on pirate cruises. They are found as passengers on the larger types of ships [and settlement raids]. Their role on your island is to entertain themselves and party, much like pirates, because people like these have never done any work in their lives. To you, as pirate ruler, they are like money in a savings account. The longer you keep them on your island, the larger their ransoms become.
Ransom increases:
Like pirates, wealthy captives must pay for entertainment. But of course, any ready cash they had when captured has already been plundered. So they are forced to pay for their entertainment on credit. The amount they spend is automatically added to the ransom amount on an ongoing basis. It is up to you to decide how long you want to wait. If you need cash, you can ransom a wealthy captive immediately upon his arrival. If you get too greedy [by waiting] your entertainment sites become too crowded and pirates cannot get what they need.
A ransom number appears in the detail window for all wealthy captives. This is the current amount of money that is added to the island's treasury if this captive is ransomed. At any time you wish, you may ransom a wealthy captive using the 'Ransom Captive' edict in the edict menu or by clicking on the scroll short-cut at the top of the captive detail. Once issued, the captive disappears from the island. The value of a captive is not shared with the crew that captured him/her. Additionally, wealthy captives do not try to escape. They are content to wait for their friends to pay their ransom. The only reason for satisfying their needs is the money earned from ransoming them. Unlike working captives, they do not worry about religion.


As I read that, each wealthy captive starts with a base ransom value to which is added the fees collected for each entry into one of the needs buildings which serve pirates. Whether these fees are profit or not is a question. How much time or emphasis does the player wish to spend on this source of income?

However !

There is the information in the Strategy Guide:
The Great Power nations don’t learn of your dastardly deeds against them until they hear it from an escaped, released, or ransomed captive. Captives remember the event of their capture, except when a Letter of Marque legitimizes your actions in the eyes of the Great Powers. When a captive escapes or is released or ransomed, he reports his capture to the nation victimized by the event. If the nation hasn’t already learned of the event, your relations with that nation worsen. So captive escapes [generic - includes escape, release & ransom] pose two dangers: first, there’s a 15-20 percent chance (higher for captives of higher social class) that their home nation will discover the location of your island; second, there can be a serious diplomatic impact.

If you are paying any attention to diplomatic affairs, ransoming wealthy captives is not just cashing out a held pocker chip -- it can have negative effects to be balanced against the positive effects of the "release."

I think there is the alternative of killing even the wealthy captives if they pose too great a risk when they go home.
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