Sorry for resurrecting an old thread ...
Yes, I too am sorry you did. Crap, I just go from bad to worse.Look here for some basic information:
http://www.the-nextlevel.com/tropico/cafe/index.php?topic=9134.msg186032#msg186032Game Guide - Basic OppressionI'm quite suprised to read of 2138
Lord Keida is no longer in the members listing, but it is likely that the date should be considered suspect. So let us put first on the list of possibilities that he was either lying about the date or else he was running the game at such a speed that he had no idea when the storm actually happened and reported the date when he noticed it.
Here I am going to repeat an old complaint of mine. The game is not designed to run for centuries. The designers allowed players to do so, but all sorts of strange things happen when the Dictator lives for centuries.
I'm so interested in knowing if "rare" reduces the total number of storms in game or just the intervals between them.
I know that my memory is becoming more sporadic, my recollection is that the "rare" setting involves
all the random events, not just the storms.
The frequency of storms, like all random events, is of course dependent on the level of random events set at start.I would understand that to mean that storms are only one of a number of events on a menu subject to
random selection. One could interpret that to mean that if there is to be one random event per month, the randomizing algorithm is not fiddling with just storms.
I very much regret that I can not tell you the time ration of random events per the settings of "rare to frequent."
The category #s of the storms will not exceed a total of 10; that's how we limit the total destructiveness of storms in a game.Personally, that seems to me to indicate a kind of cap on the number of storms in a game. If the player wishes to run the game for century after century, the latest version is likely to have the incidence of storms peter-out after a few centuries. But why would the mummified dictator care?