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Lord Keida
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« on: 01/27/04 at 04:56 PM »

Year 2138
Pop 1387
Happiness 64
Treasury 435000
blah blah..

Event...Hurricane

It took out my farms( as usual)...and so I rebuild quickly....
..except I forgot to switch farms back to food items...(my island is big in sugar) I started replacing sugar farms first...and forgot to switch to food crops.

So about a year or two later my population starts keeling over from starvation...by the time I caught the mistake it was too late.


Too many things going on( my excuse anyway)

What a way to lose!

I hate this game...
Now if you'll excuse me..I'm going to restart a map.
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Mr.P
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« Reply #1 on: 01/28/04 at 04:51 AM »

As strange as it may seem, I like an infrequent hurricane, as it allows me to remodel whole parts of the island and, as a result of 'Love it or Leave it' at the Immigration Office, encourages those who after the hurricane add nothing (rent or labour) but take everything (food/services etc) to leave. Smiley

As you point out though Lord Keida, it is the food issue that often 'kills' a game after a hurricane, unless you have plenty of $$$ in the bank to weather a few years of highly negative accounts. Grin
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Lord Keida
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« Reply #2 on: 01/28/04 at 08:43 PM »

Hey Yeah!! That's a great idea!!
Come on hurricane!! Time to weed out the deadwood...and remodel.

Except it's usually only my farms/wharves/industries get hammered by hurricanes...is that weird?
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« Reply #3 on: 01/30/04 at 06:49 AM »

Nope it is not weird Lord Keida, it is usual for the smaller buildings to get hit and thus destroyed, more than the larger ones.

When the testing was done for the patch relating to hurricanes I am sure we received details surrounding the % chances of destruction. Perhaps someone else has it, as mine is long gone. Embarrassed
« Last Edit: 01/30/04 at 06:49 AM by Mr.P » Report to moderator   Logged

'When you're tired of coups, you're tired of life.' - Coffeebean

'Golf.  Now there is an exercise in tedium!  It's people in ugly clothes walking!' - Eddy

'You will remember none of this. Your brief view behind the wizard's curtain will be replaced with happy thoughts of kittens and poodles, playing in the flower garden.'
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« Reply #4 on: 02/12/04 at 05:26 AM »

You the man CK. Grin
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'You will remember none of this. Your brief view behind the wizard's curtain will be replaced with happy thoughts of kittens and poodles, playing in the flower garden.'
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« Reply #5 on: 04/10/07 at 05:14 PM »

Sorry for resurrecting an old thread...but reading of an hurricane in the year 2138 brought me to an old question...how does the the random event setting exactly influence the storms and hurricanes?

Without a doubt, you will get more often and stronger storms, if you rise the random event setting...but IIRC, there is also a kind of cap for the number of stroms you can get in one game.Does the setting alter this cap? And I wonder how the stroms are distributed over time...I cannot remember that I had a storm past the year 2000 (so I'm quite suprised to read of 2138...can anyone else confirm that it is possible to get storms so late in the game?)
With the higher event settings, the storms often come in intervalls of 4 to 6 years...and usually after I had 5 or so, there are no more.With "rarely" as setting there is often only 1 or 2, but even then they hardly happen beyond 1990-2000.

My experience is mainly drawn by games over the course of 70 years, so I played til 2020...if I stayed in power of course - I lost many of my games before (thats the price if you play with random events on).

I would be really glad, if someone could shed some light in this issue - my desired setting is to have storms over the entire course of the game, but with rather long breaks in between.Thats why I'm so interested in knowing if "rare" reduces the total number of storms in game or just the intervals between them.
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Coconut Kid
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« Reply #6 on: 04/11/07 at 11:09 AM »

Sorry for resurrecting an old thread ...

Yes, I too am sorry you did. Crap, I just go from bad to worse.

Look here for some basic information:
http://www.the-nextlevel.com/tropico/cafe/index.php?topic=9134.msg186032#msg186032
Game Guide - Basic Oppression

Quote
I'm quite suprised to read of 2138

Lord Keida is no longer in the members listing, but it is likely that the date should be considered suspect. So let us put first on the list of possibilities that he was either lying about the date or else he was running the game at such a speed that he had no idea when the storm actually happened and reported the date when he noticed it.

Here I am going to repeat an old complaint of mine. The game is not designed to run for centuries. The designers allowed players to do so, but all sorts of strange things happen when the Dictator lives for centuries.

Quote
I'm so interested in knowing if "rare" reduces the total number of storms in game or just the intervals between them.

I know that my memory is becoming more sporadic, my recollection is that the "rare" setting involves all the random events, not just the storms. The frequency of storms, like all random events, is of course dependent on the level of random events set at start.

I would understand that to mean that storms are only one of a number of events on a menu subject to random selection. One could interpret that to mean that if there is to be one random event per month, the randomizing algorithm is not fiddling with just storms.

I very much regret that I can not tell you the time ration of random events per the settings of "rare to frequent."

The category #s of the storms will not exceed a total of 10; that's how we limit the total destructiveness of storms in a game.

Personally, that seems to me to indicate a kind of cap on the number of storms in a game. If the player wishes to run the game for century after century, the latest version is likely to have the incidence of storms peter-out after a few centuries. But why would the mummified dictator care?
« Last Edit: 11/12/11 at 02:14 PM by Coconut Kid » Report to moderator   Logged

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« Reply #7 on: 11/12/11 at 01:59 PM »

You the man CK.

He's referring to a post I stupidly deleted in a snit.

I think all it amounted to was a reference to the player creation of the common hurricane distriction script. It is a distribution of a total of negative number of construction points (hammer whacks) in "packets" distributed randomly against a randomly selected buildings. Guess what? The cheap, flimsy buildings that are easy to build go quickly.
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