One question does come to mind though.... does the "Easy-Does-It" and "Sweat Shop" settings affect the T&L whatsoever? They seem to do whatever they want anyway.
Not that you could tell by watching them; at least at first. What it does do is make them more apt to stay on the job for some length of time, making them more skilled at what they do.
Lately I have been using this setting for that reason. I'm wondering also whether using "sweat shop" for teamsters and construction workers for an extended time might not cause the "wandering in circles" problem.
I have also been watching where my docks are placed in relation to resources that they may be loaded with. A dock can quickly be overwhelmed with too much cargo. Too many docks and you will be paying too much overhead; too few and you will paralyze your economy because they will be overloaded.
Same seems to hold true for teamsters. Too many and the overhead could eat you alive. Too few and your resources accumulate at their point of origin while your docks (and treasury) are empty.
As for placement of the teamsters office, I don't believe now that it matters,within reason, where they are placed along particular routes. Teamsters find their own routes.
It is when some factor changes (like the addition of a new dock, new resources becoming available to pick up) that the door is opened for things to go wrong.
Let resources accumulate too long and when you do finally add new teamsters, you can expect that your docks will be affected. To some extent they can handle the deluge. Just not on a regular basis. You have to know whether it is just a one-time event or whether it is time to add another dock.
As an example, I had an established route going in a game with gold mines. I built a new dock near the jewelry factory which was off this route (90 degrees off in fact).
Unaware that I could be causing a problem, I began planting banana groves (are they groves? right now I don't remember).
I was so pleased to have the money to do this, it was only when they started to produce that I realized that the jewlery factory dock and the dock closest to the bananas were the same dock. I was soon getting 30+ units accumulating there.
I had to bulldoze housing to make room to build another dock next to it, and this took the pressure off.
As for wandering teamsters, I watched a teamster pick up his first load of gold and then proceed in a direction on the island exactly opposite of where the dock was located.
Was it because the teamster wasn't experienced yet do you think? I am guessing this to be the case. I have seen this twice since I have been looking for it. I only mention it here because of the mention about the wandering farmer trying to deliver goods to the dock. The manual says they aren't as good as teamsters. Apparently they aren't even as good as the bad teamsters.
President of Parador seems to be close to the mark in his observation about fewer distractions early game. Not just in the amenities though, but in the work that becomes availble for a teamster to do. I think that all the teamsters change their pickup and delivery patterns every time a new resource comes into being.
I believe that watching the relationships between resources becoming available, number of teamsters, and number and placement of docks as you change them during gameplay
is key. There are balances that needs to be maintained between the three (docks, teamsters, resources) and overhead vs. income.
What? A juggling act? Tropico? No!
I lost hours of work on an island just this morning by not paying attention to all of these factors. I got too stretched out in overhead and went into irrecoverable negative pesos before I realized it too late
So what happened? Too many construction workers. I was stretching a supply line across the island to access gold. Worked fine, except I didn'tfire the excess construction guys I had left over when they had done their job. Hey overhead is overhead, Teamsters, DockWorkers, Construction Workers -it's all the same.
Oh well. Gave me an excuse to start again on a new island where things are going much smoother.